Area spells that offer reflex saves? [Archive] - Wizards Community

Post/Author/DateTimePost
Dragados

02-21-07, 07:21 PM
I'm looking for spells that offer a Reflex Half or Reflex Negates saving throw, and that operate in a burst or similar area. Examples would include Web and Fireball.

What I'm trying to do is create a Rogue that tumbles into the middle of a group of enemies, launches off a few wands, and then tumbles right out to let the main melee finish them off. Any spell, feat, or strategy reccomendations are greatly appreciated.
Seeker of Truth

02-21-07, 07:27 PM
well this http://www.imarvintpa.com/dndlive/FindSpell.asp returned

Acid Breath
Acid Storm (M)
Aganazzar's Scorcher
Anger of the Noonday Sun
Arc of Lightning
Ayailla's Radiant Burst
Binding Snow
Black Sand
Blast of Flame
Blast of Sand
Body Of The Sun
Boiling Oil
Bombardment
Briar Web
Burning Hands
Cacophonic Burst
Call Avalanche
Coldscream
Cone of Cold
Cross of Lightning
Crushing Fist of Spite (M)
Cyclonic Blast
Dance of Ruin
Dancing Web
Delayed Blast Fireball
Desert Burial
Diamond Spray (M)
Dinosaur Stampede
Earthbolt
Electrical Deluge
Elemental Burst
Entangle
Explosive Cascade
Fire Storm
Fireball
Firebrand (M)
Flame Strike
Flaming Corrosion
Frost Breath
Frost Fingers
Furnace Within
Greenfire
Hurtling Stone
Ice Burst
Ice Flowers
Iceberg
Junglerazer
Knife Spray
Lava Splash
Lightning Bolt
Local Tremor
Magma Burst
Meteor Swarm
Molten Strike
Moonfire
Perinarch
Planar Perinarch
Phoenix Fire (F)
Quill Blast
Rain of Embers
Rainbow Blast (M)
Resonating Bolt
Rockburst
Sand Spiral
Sandblast
Scintillating Sphere
Scorch
Shadow Landscape
Shout
Greater Shout
Sinsabur's Baleful Bolt
Slime Wave
Snow Wave
Sonic Blast
Sonic Rumble (F)
Spike Growth
Spike Stones
Steam Breath
Sticky Floor
Storm of Shards
Sunbeam
Sunburst
Tail Sweep
Transmute Rock to Lava
Trip Vine
Venom Bolt
Vitriolic Sphere
Waterball
Whirlwind of Teeth
Wings of Flurry
Zajimarn's Avalanche
Zajimarn's Field of Icy Razors (F)
Dragados

02-21-07, 08:43 PM
That's...amazing. *bookmarks site*

Well, with that out of the way, any feats that may be useful are welcomed with open arms.
PhoenixInferno

02-21-07, 08:52 PM
Holy cow.
Chimaera2000

02-21-07, 10:34 PM
Well, Lightning Reflexes fits as a feat, of course... Complete Scoundrel also includes some Luck feats that may fit. The ability to reroll saves can be useful.

I would also consider adding in some hexblade, paladin, warlock and/or marshal levels if you have a decent Charisma. Paladin and its variants provide your Charisma bonus to all saves, while hexblade provides this benefit to all saves against spells. The marshal's Motivate Charisma aura can help with your UMD checks, as can the warlock's Deceive Item ability. Both marshal and warlock can also increase Reflex saves via the Watchful Eye and Resilient Troops auras and the Dark One's Own Luck invocation, respectively.

The artificer (Eberron Campaign Setting) is also a pimp-tastic class for anyone using wands. You can both craft them to your heart's content and gain various bonuses using them, such as those from Wand Mastery feat or the Cannith Wand Adept prestige class (Sharn, City of Towers).

However, I'd be more concerned about something else if you use your strategy: AC. If you tumble into the middle of a group of enemies and are using wands, you can't fight defensively or use Combat Expertise. You probably won't have the Hit Points to survive if the enemies decide to focus on you. AC and/or miss chance will be essential.