Arena Build, Critique [Archive] - Wizards Community

Post/Author/DateTimePost
wtfpwned

01-04-04, 05:03 PM
Ok, build a character of 12th lvl for a little battle, and was wondering if anyone here could help me improve it.
All rules are go, can do whatever you want as long as its in a book somewhere.
5 druid, 7 shifter.

10
12
14
12
16
14

Feats: Karmic Strike, Dodge, Endurance, Alertness, Ironwill, <?> was thinkin about blindsight from MoTw. Blooded

Carries ring of acid resistance 30. An itelligent Amulet of the mighty fists +1 <disentegrate special purpose, destroy all but weilder, combat reflexes, evasion> And Adam fullplate.

Tactic: Turn into a 12 headed pyro-lenerian hydra. 12 attacks + a round, and each time I get hit, I get to make 12 attacks of oppurtunity with combat reflexes, and difficult to kill heads when immune to fire and acid res 30. And each hit forces player to make a will save DC 16 or die, <or take 5d6 on a failed save>.

Suggestions on the feat selection or the such? Or any other good items I should try carryin.