| Post/Author/DateTime | Post |
|---|---|
| BAD_SAMARITAN02-19-05, 05:34 AM | ok im building a character Human Sorcerer Level 3 str 9 dex 14 con 17 wis 12 int 12 cha 18 its going to go Sorcerer10/ArgentSavant5/?? What Feats would you guys take for this combo from first feat to last what cantrips/spells would you take that would work well with a character like this what spells would you have at the current level can you think of a good final PrC if any to top this off much thanks |
| Lavis Knight02-19-05, 10:54 AM | I would suggest not taking so many levels of Sorcerer. As it is you want to try to get out of there as quickly as possible. Sorcerer 1 Human Paragon 1-3 Sorcerer 4-7 Force Missile Mage 8-10 Argent Savant 11-15 Force Missile Mage 16-17 Archmage 18-20 I chose Force Missile Mage because it is kind of a compliment to your theme of Force spells. Argent Savants and FMM's often get into fights because of their differing philosophies, a Character who embraced both philosophies would be interesting. Alternatively you could replace the progress of FMM with Icantrix. FMM is from Dragon#325 Hope that helps ^_^ -Lavis :fight!: |
| Shar_Narishma02-19-05, 11:33 AM | One build i was looking at a while ago, was a Sorcerer 5/Wild Mage 1-5/Argent Savant 5/Wildmage 6-10 you get out of sorcerer by level 5, and by taking practiced spell caster, spells you cast will have your caster level anywhere from +1 to +6 (this is if you DM says that you can use practiced spell caster to get rid of the -3 to caster level, and allows it to make you caster level equal to your HD, then adding the plus whatever you rolled on the d6. There seems to be an argument over that everytime someone mentions wildmage, or atleast there used to be). You get all the force abilities by level 15(just like if you took sorcerer 10/argent savant 5) and yolu also get some cool wildmage stuff. |