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| Wizard Random09-02-05, 07:04 PM | I am looking for player made artifacts. This could be anything from a Handbrush that sings while flying through the air, to the most sinister Axe in existence. However always lacking for ideas, i really want to see what the people on this board can do. Here is my first stab at a artifact and a little backstory to it as well. Tell me what you think. "Swift Strike" was to be the finest creation of a Wizard Knight called Random. However upon the moment of its birth,this weapon was possesed by a powerful Tannarri Lord. This lord had been a personal enemy of Wizard Random for many years. Ever since Random slew his second in command, and a great number of his troops, just to rescue a child that had been kidnapped by the Lord.During the rescue Random lost his personal sword, a Greatsword by the name of "White Death", hence the creation of "Swift Strike". Right after it's birth Random immedietly started to enhance its magical properties with his own Life. Pouring years experience and great need into the now finished Sword. Seeing this as its chance while Random was distracted, the Demon Lord immedietly possesed the sword, by the time Random relized something was wrong it was too late. The ensuing battle ravaged Wizard Random's workroom and removed forever some of his most prescious adventuing mementos. However severly wounded and putting all his might into maintining his defensive ward, the small amount of energy that Random had managed to pour into his weapon, mutated from the massive release of magical energy that was the bgyproduct of the fight. Thus "Swift Strike" was born. Sadly this new entity was still a baby. and had been awakened into the world possesed by a Demon. True to its name it launched a Psychic barrage aganst this Demon Lord, trying to purge its foul pressence. To Random bloodied and incredulous eyes the sword, a mere inch from his throat, suddenly and violently flew stright up into the air and imbedded itself into the ceiling. Where it started to Glow and Shake with alarming speed. After a time the sword started flashing light across the metal's surface, and almost immedietly started to slow. Alarmed Random cast one of his greatest and most draining spells. A Wizards Wish The spell spoke of the battle going on inside the sword, about how the Demon Lord was not only winning the battle with the fledgling contsruct but Subsuming its power and begining to augment its own. Chilled to the bone by what the spell revealed, Random put into action which is widley belived to be his most heroic act. Jumping up and grabing the sword's hilt and applying his great will, Wizard Random joined the battle. "Swift Strike" rallied behind this new entity that suddenly appeared and bodily intercepted all attacks directed aganst it. With renewed effort "Swift Strike" litterely started ripping the Demons mental defenses apart. Sadly Random and "Swift Strike" were both worn from their respective battles. Random from not only his physical battle but now this mental one. "Swift Strike" ,just born, had no reserves of power like the older creatures of his unique creation. Nor was he fully enchanted. Although Braver than the mighteist Solar, and twice as tough. "Swift Strike" was torn to shreds protecting this entity that had so protected him just moments before. Random, seeing his prescious creation's life spark turning dark, uttered a spell learned from a crazed cleric of Tharizdan to end this fight once and for all. Random's home exploded and onlookers report seeing 3 huge beings floating above the burning wreckage. One of pure obsidian tinged with red One of pure silver surounded by pale mist and One of Pure gold glowing with the fires of heaven All slammed into each other and flew straight down into the burning home. Thus the sword "Ragnarock" was born. Ragnarock cannot be Magically, or Psionicly enhanced in any form or fashion. This of course galls the creature to no end, It continually seeks out Wizards and Psions to enhcance its power and then brutialy murders them when they inevitably fail. Its only purpose in life is to become enchanted which is of course impossible. Previous owners(those who lived) reported conflicting actions on the part of the sword itself. Ragnarock would drive its owner to perform great acts of valor, while the next day commit unspeakable acts of cruetly. Even going as far the next day to show apathy towards any and all actions. The sword ,of course, is never under any compulsion to protect its weilder, should it desire a new one. +1 Adamatine Longsword Magicaly Hardned Psionicly hardned Alchemicly hardned INT 20 WIS 16 CHA 20 EGO 25 Hardness 37/Hit Point 85 Special Ablities and Qualties: 1) Insanity- Each day the DM secretly rolls a D10, to see which of the 9 alingments Ragnarock posses that day. On a roll of a 10 its up to the DM's choice. 2)Tainted-Ragnarock posseses all SU and SP ablities of a average Pit Feind.The sword acts on its Weilder initative and can use any Spell-like ablites or Supernatural ablites that a Pit Feind posseses, such as See in Darkness, or even Fireball at will. 3)Subsume-When Ragnarock criticals an creature, the unfortunate struck must succecde on a Will saving throw of 25 or have its Soul(or whatever passes for one) subsumed by the Sword, killing it instantly.This ablity does not affect creatures with no INT score or creatures that have its soul "elsewhere" at the moment. 4) Lore- Ragnarock has 5 ranks in all skills (except psionic ones). Whenever it subsumes a creature it gains 1 Rank to its skills that the creature possesed.The sword chooses if the current Weilder can acceses its knowledge.[the sword's skill replaces the creatures skill, until the sword decides otherwise] 5)Bonus Feat-Each day as it sees fit, Ragnarock can choose one feat from the Fighters list of Bonus feats and grant the feat to the weilder. This is normaly the Martial Wepon Pro, to use the Longsword. The weilder gains the benifet even if it could not normaly qualify for the feat. 6) 1/per week Fly(sword only) CL 15 3/day Repair Light Wounds(sword only) CL 15 7) Self Destructive-Once per enemy per encounter when Ragnarock is used to attack, the weilder must make a DC 14 will save or fly into a rage. Treat this as the barbarians Rage excpet the weilder MUST attack the nearest creature in sight. If no enemy(or freind) is in sight the weilder automatically hits itself for the sword dmg, until the Rage ends. 8)Non Detection- Due to Ragnarocks morphic personality the weilder is affected as though by a Non-Detection spell (CL 25). This ablity is always active on the sword. 9)First Strike-When the sword is first picked up by any creature with a INT score, The creature must make a DC 25 will save for 5 consecutive rounds. Succeses indicates the sword will treat the user as "freindly" no matter its alignment for the day. Failure indicates that the weilder is Dominated, when this happens[depending on its alinment] Ragnarock will either somehow lead the user to certian doom,find a new owner,or perhaps even help the user. However this metal control cannot be broken. Once established its attitude towards the dominated individual varies depending on its alinment. The effect can only be removed by the sword itself. Anything that protect aganst ppossesion protects aganst the First Strike ablity. Regardless of success or failure this effect only functions once for each creature. 10) Swift Strike- The weilder can always choose to take a full attack action when it would normaly be allowed to do so. Regardless of any spells or effects(such as Daze or Hold Person)affecting the weilder. Regardless of its "artifact status", due to its unique birth, Ragnarock has no special destruction Rule, anyhting that can damage a object can hurt Ragnarock. The sword is Insanley Jealous of every other magical wepon with a total enchancment bonus of +3 or more. No matter its alinment it will try to dominate its weilder( it will ASK if freindly to the creature) and destroy the offending weapon. Only when reassured it will be taken to the nearest Enchanter(dc 10 charisma check) will it cease its attack on the other weapon. Beware when afformentioned wizard fails to enchant the sword, it will repeat the above process and try to kill the wizard. Only assuring the sword that this wizard could not enchant a stick(DC 20 charisma check) will stay the swords wrath. And there you have it. My creation. What do you guys think( i know its long but its a good story nonetheless) :weep: |
| Interested209-02-05, 07:23 PM | This is the wrong forum. Try Magic and Spells (http://boards1.wizards.com/forumdisplay.php?f=20). |
| Wizard Random09-03-05, 09:58 AM | Thank you kindly |