Artificer 1 [Archive] - Wizards Community

Post/Author/DateTimePost
JosephKell

11-20-04, 05:00 AM
Artificer 1 and an Intelligence of 12 gives you 3 infusions per day.

Weapon Augmentation Personal is awesome. If you use an Action Point to cast it as a full round action, you suddenly can attach Bane against whatever on the fly. That is +2 to hit and +2d6+2 damage. That is crazy.

Four levels of Artificer gives a Item Creation Level of 6, which allows you to make +2 magic weapons and armor if you take the Craft Magical Arms and Armor feat on your own. All you give up is 1 BAB, and take a hit to your hit points.

Now if only I could think of a way to mix Warforged, Fighter, Monk, and Artificer...
Stoned Golem

11-20-04, 03:12 PM
Rapid Spell could be nice for insta-Bane weapons.
Fiendish Dire Weasel

11-20-04, 03:48 PM
Didn't think you could apply metamagic to infusions.
Pinky's brain

11-20-04, 04:02 PM
It is specifically allowed, but then again so is their use with item creation feats. Neither is in the errata though, so metamagic away Id say.
Michael Tree

11-20-04, 04:29 PM
Where is Rapid Spell, and what does it do?
Pinky's brain

11-20-04, 04:53 PM
Complete divine, and it allows spells with long casting time to be cast faster ... it doesnt say explicitly how fast you can cast a spell with casting time exactly 1 minute though.

It would replace the action point cost to cast the spell in 1 round.