| Post/Author/DateTime | Post |
|---|---|
| geekboy8709-26-05, 07:43 PM | what are your favorite Artificers builds |
| geekboy8709-26-05, 09:31 PM | please for the Artificers |
| fnord09-26-05, 10:19 PM | Look, a neat trick of real life artifice: the Google Advanced Search (http://www.google.com/search?hl=en&lr=&q=site%3Ahttp%3A%2F%2Fboards1.wizards.co m%2Fforumdisplay.php%3Ff%3D339+artificer +optimization&btnG=Search). Use the site: prefix to just search this site. |
| Blade271809-26-05, 10:23 PM | Out of courtesy, give your WORLD-WIDE readership at least 24 hours to check the boards. Regarding Artificers, you definitely want to max out his Use Magic Device check. |
| jameswilliamogle09-26-05, 10:51 PM | Props to the man who said that Artificer 1-20 was the best Artificer build out there. As far as UMD and feats to improve it, the best one to get is Nymph's Kiss, then Skill Focus: UMD. Human Artificer 1st: Nymph's Kiss, Skill Focus: UMD, Cha 16, UMD 4, gives a UMD check of 14 from the start; have the Rogue Aid Another for a 16 check, averaging a 26 after the roll... Enough for lots of stuff. Don't do this if you plan on playing past 10th level. Otherwise, get Extraordinary Artisan, Craft Construct with your bonus feats, and get empower spell and twin spell, extend spell and persistant spell (it is generally believed that you can't quicken spell-trigger items, so this feat is probably worthless). Wand Mastery is a good one too... All this is on the Eberron board. It's the only sticky there. The neat thing about the artificer is that it's a better take on the old tinker gnome from 1st ed dragonlance campaign setting; the problem is that the best builds are only 2 feats apart or so. |
| geekboy8710-02-05, 11:43 AM | bump |
| primetimekiller10-02-05, 02:46 PM | okay this is my very own not completly broken build i play right now! http://www.rubberduck.zapto.org/artificer.html this is an really ba-roken build (which no sane dm would allow) http://boards1.wizards.com/showthread.php?t=387497 this is a artificer20 build http://boards1.wizards.com/showthread.php?t=287275 and this the very long artificer thread.... http://boards1.wizards.com/showthread.php?t=373293 and if you really wanna rock you should check out the persident spell lists since thats what a arti. is really good for imagine wraithstrike all day long at no cost its like divine matemagic or the incantatrix just more broken^^ imagine constructs like the prismatic golem effigys or elder eidolons this is what i always looked for i love artificers |
| Pan_Ai_Khan10-07-05, 08:49 AM | I'm looking at a Warforged Artificer, looking to take at least the first 2 levels of Juggernaut. I'm not sure how becoming a 'true' construct affects PC's - I don't like the idea of being 'destroyed' at 0HP. Warforged Artificer substitution levels - any comments on good / bad ones? Like the 'repair self with infusions' idea. Don't want to lose the ability to suck XP from items. |
| WarforgedCanuck10-07-05, 11:20 AM | I'm looking at a Warforged Artificer, looking to take at least the first 2 levels of Juggernaut. I'm not sure how becoming a 'true' construct affects PC's - I don't like the idea of being 'destroyed' at 0HP. Warforged Artificer substitution levels - any comments on good / bad ones? Like the 'repair self with infusions' idea. Don't want to lose the ability to suck XP from items. The subs are all good except for the fifth level, unless your a militant warforged... |
| catharz10-07-05, 03:01 PM | The subs are all good except for the fifth level, unless your a militant warforged... Not unless you're "militant." Unless you're playing Mark of Heroes :P Which brings me to my next point: Warforged Artificer (Requires "Forged of War" campaign card)~ Artificer (Warforged substitution levels 1, 4, & 5) 16/Spellcarved soldier 4 1:Art 1 |------|+0 |0/0/2 |1D6 8:Art 8 |------|+6 |2/2/6 |8D6 9:Art 8/ScS 1 ||+7 |4/2/8 |8D6+1D10 12:Art 8/Scs 4 |+10|6/3/10|8D6+4D10 13:Art 9/Scs 4 |+10|7/4/10|9D6+4D10 15:Art 11/ScS 4|+12|9/6/14|11D6+4D10 Starting: Artificer 4 Ability scores: S 11, D 10, C 14+2, I 17+3, W 8-1, C 10. BAB: +3, Saves: 4=1+2+1/2=1+1/4=4-1+1, HD = 4D6+8 = 26 HP. AC: 14=10+2+1+1. Class abilities: Artificer knowledge, artisan bonus, Craft reserve, disable trap, infuse self (WFS 1), item creation, Spells, tools of war (WFS 4). Feats~ 1(Art: Scribe scroll, Level: Extraordinary artisan), 2(Art: Brew potion), 3(Art: Craft wonderous item, Level:), 4(Art: Extend spell). Skills: Concentration (Max), Disable device (Max), Search (Max), Spellcraft (Max), Use Magic Device (Max). Others Infusions per day: 3+1/2+1. Craft reserve: 1,000=100+200+300+400*. Starting gold: 5,200. CoH: 38=8+10+10+10. EQ (Limit 2,700 gp)~ Not a finished build, more a rough idea. A lot of the items he could get are at half cost. In a level 20 D&D campaign, you end up at BAB +16, caster level 20 with "archmage" spellglyph (or whatever they're called), and hopefully something cool like a weapon familiar Staff of Power. |