Artificer mech help [Archive] - Wizards Community

Post/Author/DateTimePost
IbanezNinja

09-21-05, 09:08 PM
Alright, here is the deal. The campaign I'm gonna be playing in is gonna be a DragonMech campaign, which for those of you not in the know (proabably most) is a mech setting for DND. They have huge hp totals, low ac, and high hardness.

It's gonna start off at level six, and I was thinking of running a human Cleric1/Artificer5 with the magic domain and focus on crafting wands and basically being a literal gunner for the mech, firing off wands from the safety of the mech.

Now, for a few questions. Is the level of cleric worth not having to do UMD checks for a blastificer? And secondly, which feats should I have by then, and should I think about getting in the future? I don't want anything ridiculously broken, but I would like some good damage output. Any suggestions?