Assassin Build needed [Archive] - Wizards Community

Post/Author/DateTimePost
Dorian_Grey

09-04-04, 11:29 PM
I just got an invite to a game tomorrow afternoon and was planning on playing an assassin type character. Since searching is disabled I was hoping you guys could give me a few builds that work well.

Its short notice I know but thanks for trying.
SolitudeSeraph

09-04-04, 11:31 PM
Rogue 5/Assassin 9/Teflammar Shadowlord 6
lonewar

09-05-04, 01:17 AM
Rogue 5
Assassin 7
Singh Rager 7
Exotic Weapons Master 1

Feats: Iron Will, Ki Shout, Exotic Weapon Proficiency, Weapon Focus (EWP weapon), Two Weapon Fighting, Improved 2 weapon fighting, Greater 2 weapon fighting, (If human Tactician (?) extra attack when opponent denied dex to ac).

Basic premise of the character is you charge. Pump up tumble and charge EVERYWHERE. You are a pin ball. The reason you do this is that for 7 rounds a day, when you charge, you get to make 10 attacks against your target (7 base, + haste, + Flurry from EWM, + Tactician). And if you charge into a flank each of those attacks has +7d6 sneak attack damage.

For your assassin spells make sure to pick up Fleet of Foot (1st) and Swift Invisibility (2nd).