Astral Projection Loop Q [Archive] - Wizards Community

Post/Author/DateTimePost
jameswilliamogle

10-07-05, 07:14 PM
One question about Astral Projection: is there anything preventing a Wizard from casting Astral Projection then going back to the material plane, forming a new body, then (while guarding the original body) casting Astral Projection, then repeating 9 times, gaining in effect 10 or so "1-Up's" that are conveniently suspended until you die, and an infinite lifespan?

A wizard could even shrink all the sleeping copies, stuff them in a bag and thus never lose track of them (or simply bury them in an internally open mausoleum or something; store with undead that you have obey the previous one on the chain... Have the whole thing underground (teleport out).
jameswilliamogle

10-07-05, 11:47 PM
bump, for lack of answers
PhaedrusXY

10-08-05, 03:10 AM
I think this would fall under the "two ongoing effects of the same kind don't stack" rule. So if you cast Astral Projection while you were already in astral form, either nothing would happen, or the first astral projection would dissappear as the new one formed.
deathwishjoe

10-08-05, 03:30 AM
wait, what?... thats a pretty overly general rule your flipping around there PhaedrusXY. you might poke someones eye out! Im not findig anything like that in the rules anywhere except for the much more specific rules like armor bonuses of the same type dont stack and stat bonues of the same kind dont stack. but Ive seen nothing that general when it comes to rules.
PhaedrusXY

10-08-05, 03:38 AM
From the SRD on Combining Magical Affects: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.
jameswilliamogle

10-08-05, 10:12 AM
But in this case the spell is neither operating in the same area (since it's affecting your projection) nor is it on the same target (since it's affecting your projection). The way Astral Projection was worded, this has been possible since 1st ed. (and maybe earlier).
jameswilliamogle

10-08-05, 10:27 PM
12 hour bump. Sorry for the rude more-than-one-bump-a-day, but the game is tomorrow. Are there any other reasons why this wouldn't work?
Pinky's brain

10-08-05, 10:35 PM
I think this would fall under the "two ongoing effects of the same kind don't stack" rule.Except people dont seem to follow that rule here anyway, see synchronicity.

Hell even if this doesnt work, the spell says nothing about the equipment being destroyed if your physical copy dies ;)
Marcus Majarra

10-08-05, 10:41 PM
But in this case the spell is neither operating in the same area (since it's affecting your projection) nor is it on the same target (since it's affecting your projection). The way Astral Projection was worded, this has been possible since 1st ed. (and maybe earlier).
The target of the spell is always You (with the possibility of adding other targets). And even if you're in a new body, you're still the same creature, and can't be affected by two such spells at the same time. You just keep the effects of the one with the highest caster level (since it's the only level-dependent variable outside of targets).
jameswilliamogle

10-08-05, 11:50 PM
The target of the spell is always You (with the possibility of adding other targets). And even if you're in a new body, you're still the same creature, and can't be affected by two such spells at the same time. You just keep the effects of the one with the highest caster level (since it's the only level-dependent variable outside of targets).Surely the Suspended Body, which was the old target, and the animated body, which is the new target, and is "you", are different targets; your new body isn't under the effects of Astral Projection, it is present because of the effects of Astral Projection on the old body, so it could be a valid target.
PhaedrusXY

10-08-05, 11:57 PM
Surely the Suspended Body, which was the old target, and the animated body, which is the new target, and is "you", are different targets; your new body isn't under the effects of Astral Projection, it is present because of the effects of Astral Projection on the old body, so it could be a valid target.You know what? Myself and others have told you our opinions on the rule. What difference does it make if we agree with you or not? I doubt anyone on here is your DM, and even if they are, I doubt we're going to sway them one way or the other. If you came to me with this and I were DMing, I'd explain it just as I have, and then tell you to go away.
jameswilliamogle

10-09-05, 12:23 AM
You know what? Myself and others have told you our opinions on the rule. What difference does it make if we agree with you or not? I doubt anyone on here is your DM, and even if they are, I doubt we're going to sway them one way or the other. If you came to me with this and I were DMing, I'd explain it just as I have, and then tell you to go away.No reason to be rude; I asked if there was another reason - obviously I don't agree w/ the reasons posted above, but its only 1 reason repeated; I asked if there was any other reason why it wouldn't work, but then the same reason got listed again.

I'll let the thread die by the game time tomorrow, but I'd appreciate it if nobody repeats what's written above: I see the "same target; same spell" argument and I think the "same target" part is wrong. It's like saying a Simulacrum couldn't cast buff spells on itself if you had one too, or saying that once you Magic Jar into someone, you can't then cast Mage Armor because you cast it on your body beforehand (or that it and all your other buffs transfer with you). It's counter intuitive to me.
Nifft

10-09-05, 12:47 AM
You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane.

That's what the spell does. Separates your astral body from your physical body. If you don't currently have a physical body, the spell will fail -- maybe because you are a ghost... or maybe because you are currently astral projecting.

-- N
Pinky's brain

10-09-05, 12:56 AM
Except you make a physical copy the moment you enter a different plane.
jameswilliamogle

10-09-05, 12:59 AM
That's what the spell does. Separates your astral body from your physical body. If you don't currently have a physical body, the spell will fail -- maybe because you are a ghost... or maybe because you are currently astral projecting.

-- NThat makes more sense, thanks! (still a little dubious on why a physical body on the material formed as the result of Astral Proj doesn't have an Astral body itself; needs more clarification on what the Astral body has)

I suppose one could always have 1 life in storage this way, regardless. OMG- cast the spell, then return to the material plane, then store your body: since you have copies of everything you wear, you now have a free copy of all your magic items. Dang. In 2nd ed, I know they said that you still used charges, potions, and everything, and the real items were drained.
Nifft

10-09-05, 01:02 AM
Except you make a physical copy the moment you enter a different plane.

While you are on the Astral Plane, your astral body is connected at all times to your physical body by a silvery cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the incorporeal silvery cord remains invisibly attached to the new body.

There's always a very clear distinction between your original "physical body" and your "new body", even when your new body is also physical.

Note also that the language specifies "your second body"... that's fairly specific. :)

Cheers, -- N