Attack Monkey [Archive] - Wizards Community

Post/Author/DateTimePost
Cynic_Devine

03-10-05, 12:57 AM
I was sitting down thinking today about how to make the attack monkey. How to make a character that gets way too many attacks here is what I came up with.

Thri-Kreen (Level adjustment +2)
Monk 11
Rogue 5
Fang of Lolth 9

Ok from the Thri-kreen we get 5 off the top. In Epic take Perfect Multiweapon Fighting & that becomes a minimum of 16.

(It depends on whether the Dm rules you can make more then 1 bite per round. Mine says no, so you get 4 per arm+ 1 bite. If your Dm allows more then one bite it goes up to 20)

Flurry adds another 2 & the Lightning Fist feat adds another 2

So we are up to 20-24 attacks

The 2 extra limbs from fang of Lolth add in another 8 so we are at 28-32

Speed on the limbs adds another 6 (or 7), so we are up to 34-39.

Add insult to injury & make the thri-kreen tauric (template from Savage Species, make it a griffon, as per the example creature, & get pounce) & add 2 more limbs & with speed adds another 10, so we are up to 44-49.

The only other way to get more I see is to drop monk & add in Master Thrower. You lose 4 from Lightning Fist & Flurry (back down to 40-45), but gain that all your attacks are basically 2 attacks with double throw (making it 80-90). However Infinite Deflection will nerf the Master Thrower version.

Now, with sneak attack & great feats like Mantis Leap (& Thri-Kreen get +30 to Jump checks) & with your pounce ability it gets insane. Also, feats like Combat Reflexes, Cleave, Great Cleave, Improved Grapple, & Improved Multigrab adds insult to injury yet again.

By the way to get around alignement restrictions start out as LN monk & then at 11 lvl drop the lawful. The character does not lose his monk abilities, then go Rogue & Fang. The only reall issue is the level adjustment of +4 IMHO.
So am I correct? Is there a better build?