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| Cynic_Devine03-10-05, 12:57 AM | I was sitting down thinking today about how to make the attack monkey. How to make a character that gets way too many attacks here is what I came up with. Thri-Kreen (Level adjustment +2) Monk 11 Rogue 5 Fang of Lolth 9 Ok from the Thri-kreen we get 5 off the top. In Epic take Perfect Multiweapon Fighting & that becomes a minimum of 16. (It depends on whether the Dm rules you can make more then 1 bite per round. Mine says no, so you get 4 per arm+ 1 bite. If your Dm allows more then one bite it goes up to 20) Flurry adds another 2 & the Lightning Fist feat adds another 2 So we are up to 20-24 attacks The 2 extra limbs from fang of Lolth add in another 8 so we are at 28-32 Speed on the limbs adds another 6 (or 7), so we are up to 34-39. Add insult to injury & make the thri-kreen tauric (template from Savage Species, make it a griffon, as per the example creature, & get pounce) & add 2 more limbs & with speed adds another 10, so we are up to 44-49. The only other way to get more I see is to drop monk & add in Master Thrower. You lose 4 from Lightning Fist & Flurry (back down to 40-45), but gain that all your attacks are basically 2 attacks with double throw (making it 80-90). However Infinite Deflection will nerf the Master Thrower version. Now, with sneak attack & great feats like Mantis Leap (& Thri-Kreen get +30 to Jump checks) & with your pounce ability it gets insane. Also, feats like Combat Reflexes, Cleave, Great Cleave, Improved Grapple, & Improved Multigrab adds insult to injury yet again. By the way to get around alignement restrictions start out as LN monk & then at 11 lvl drop the lawful. The character does not lose his monk abilities, then go Rogue & Fang. The only reall issue is the level adjustment of +4 IMHO. So am I correct? Is there a better build? |