| Post/Author/DateTime | Post |
|---|---|
| Prominence05-24-06, 11:34 AM | Human Fighter 20 H. Jotenbrud 1. Exotic Weapon Proficiency (Kusari Gama) F1. Combat Expertise F2. Improved Trip 3. Combat Reflexes F4. Weapon Focus (Kusari Gama) 5. 6. Weapon Specialization (kusari-gama) F6. Karmic Strike F8. Melee Weapon Mastery (Slashing) 9. Double Hit F10. Dodge 12. Mobility F12. Robilar's Gambit F14. Two-Weapon Fighting 15. Spring Attack F16. (hit twice on spring attack) 17. 18. (hit thrice on spring attack feat) F18. SideStep F20. Elusive Target AoO on: Attacking you Hitting you Standing Up Moving to you Moving away from you Standing up (trip attacks) Upside: Assuming someone charges you, you get 2 hits from reach, 4 hits if they hit you, and you 5' step out of the way of a full attack with SideStep (6 attacks). Then, you can Spring Attack him for 6 more hits, netting you 12 attacks to 1, if they don't have reach. Downside: you really need something like 32 dex to consider this playable at 20. If you went barbarian 2, a goliath with LA Buy Off easily compensates for the loss of Jotenbrud. With 16 starting dex, it's possible - but you also need to keep your strength up. If you can get enlarge person consistently, consider a race that's naturally large or has a good dex bonus, and buying off the LA. edit: changed to Fighter 20 for simplicity. (Props to Snow Savant, as always, for the Original Gatling Tripper) |
| ravenkith05-24-06, 11:50 AM | Combine Two Weapon Fighting, Karmic Strike, Shocktrooper, Combat Brute with Psionic Lion's Charge for truly heinous results. Don't forget combat reflexes and great cleave for added goodness. Round 1: Charge: Full attack action: AC-->Power Attack, Karmic Strike Active. Between rounds: Get as many AoOs as your opponants take attacks on you, as long as your dex mod holds out. Round 2: Combat brute kicks in, allowing you to attack and deal twice your power attack damage with each hit. AC resets to normal. Oh and in epic: Improved combat reflexes and perfect twfing take this chain to places bad guys don't want to be. Downside: In order to REALLY get the most out of these feats, ya gotta either go Epic or gestalt Psychic Warrior//Fighter. (MMm add in monkey grip and vampiric blade, tasty). Frenzied berserker's deathless frenzy & a contingent heal could go a long way towards adding to your survivability. |
| Prominence05-24-06, 11:55 AM | I should probably throw in SideStep somewhere in there. With everything above, no one will EVER get to full attack you with SideStep. If they try to full attack you, you get an AoO then a 5' step. O_o With karmic Strike / Robilar's Gambit, this means 4 attacks for every 1 attack then you can spring attack the following round for ~6 attacks. 10 attacks to every 1, no matter what they try to hit you with. (spring attack, full attack, whirlwind attack, reach attack, etc). |
| WombleHunter05-24-06, 11:55 AM | Human Fighter 16 / Knight 3 / Exotic Weapon Master 1 H. Jotenbrud 1. Exotic Weapon Proficiency (Kusari Gama) F1. Weapon Focus (Kusari Gama) F2. Improved Trip 3. Combat Reflexes F4. Weapon Specialization (Kusari Gama) 5. 6. Weapon Mastery (Slashing) F6. Karmic Strike F8. Robilar's Gambit 9. Double Hit F10. Dodge 12. Mobility F12. Elusive Target F14. Two-Weapon Fighting 15. Spring Attack F16. (hit twice on spring attack) 17. 18. (hit thrice on spring attack feat) 19. (bulwark of defense) 20. (Twin Exotic Weapon Weapon Fighting)You don't qualify for Improved Trip at level 2. You don't qualify for Melee Weapon Mastery at level 6. You don't qualify for Robilar's Gambit at level 8. |
| Prominence05-24-06, 12:02 PM | You don't qualify for Improved Trip at level 2. You don't qualify for Melee Weapon Mastery at level 6. You don't qualify for Robilar's Gambit at level 8. fixed, fixed, not sure what the pre-req's are. Sadly, I think it's doomed to focus on tripping on the side in this build now. The dex requriement is heavy, and there is no room for Weapon Finesse. |
| ravenkith05-24-06, 12:13 PM | Swashbuckler? |
| Prominence05-24-06, 12:22 PM | Indeed, Swashbuckler 3 / Psychic Warrior 3 / Fighter 14 would end up with 10 bonus feats and weapon finesse, but Fighter 20 gets 11 and I can't see what I'd replace Weapon Finesse with still. Although you are correct earlier, a Psychic Warrior 2 / Fighter 18 gets 12 bonus feats, so there's the Weapon Finesse and boots of psionic lion's charge, along with hustle if I'm not mistaken. |
| Marcus Majarra05-24-06, 12:22 PM | Trip Attack: 20 bab, strength, +1 focus, +2 mastery, +4 jotenbrud, +4 improved trip. Total: 31+str. You should review your tripping mechanics. Jotunbrud and Improved Trip only contribute to your opposed Strength check to get your opponent prone. Basically, you get your BAB and any other attack modifiers with your kusari-gama on the melee touch attack needed to initiate the trip in the first place. Afterwards, it's simply an opposed check (the attacker rolls Str, the defender Str/Dex). You gain a +8 from Jotunbrud and Improved Trip, which results in your trip checks having a modifier of 8+Str mod. |
| Prominence05-24-06, 12:25 PM | You should review your tripping mechanics. Jotunbrud and Improved Trip only contribute to your opposed Strength check to get your opponent prone. Basically, you get your BAB and any other attack modifiers with your kusari-gama on the melee touch attack needed to initiate the trip in the first place. Afterwards, it's simply an opposed check (the attacker rolls Str, the defender Str/Dex). You gain a +8 from Jotunbrud and Improved Trip, which results in your trip checks having a modifier of 8+Str mod. Well, that's what I get for always playing casters and gishes. Thanks. |