Attacks Galore! [Archive] - Wizards Community

Post/Author/DateTimePost
scaryfroman

01-27-05, 09:51 PM
I posted an idea involving maxing out attacks for a Thri-Kreen a while ago. I decided to take it a step further.

I take the SS nonpsionic Thri-Kreen, then add the Insectile template to it, which gives me another +4 to dex, and most importantly, 4 more arms.

Then, I utilize the Multiweapon Fighting feats to build it up, and thus I get many, many attacks. (I waive multidexterity, because it is a relic of 3.0)

It works like this:
4 attacks with "on" hand
3 attacks with "off" hands (x7)

Give each hand a scimitar of speed, increasing the attacks by one per hand. Use the "a thousand cuts" ability of the dervish to double those, resulting in a grand total of 66 attacks.

Give it wounding scimitars and make that CON damage, and you can take almost anything down in one round, except for the tarrasque. The "a thousand cuts" ability can be used in a normal full attack, so you dont have to utilize movement for it.

The biggest problem is that it requires 1,602,520gp worth of Scimitars.


Insectile Thri-Kreen

1.....Thri-Kreen LA
2.....Insectile LA
3.....Insectile LA
4.....Monstrous Humanoid.....+1......................... ..Combat Expertise
5.....Monstrous Humanoid.....+2
6.....Fighter................+3...Dodge. ..................Mobility
7.....Fighter................+4...Weapon Focus(Scimitar)
8.....Swashbuckler...........+5...Weapon Finesse
9.....Dervish................+6...Slashi ng Blades, DD.....Multiweapon Fighting
10....Dervish................+7...Fast Movement...
11....Dervish................+8...Spring Attack, DD 2
12....Dervish................+9...Dance of Death..........Improved Multiweapon Fighting
13....Dervish................+10..Fast Movement, DD 3
14....Dervish................+11..Improv ed Reaction
15....Dervish................+12..Elabor ate Parrey, DD 4..Improved Critical (Scimitar)
16....Dervish................+13..Fast movement
17....Dervish................+14..Tirele ss DD, DD 5
18....Dervish................+15..A thousand cuts.........Greater Multiweapon Fighting
19....Fighter................+16
20....Fighter................+17..Weapon Specialization(Scimitar)

8 Arms

34/34/34/34/29/29/24/24/19/19
34/34/34/34/29/29/24/24
34/34/34/34/29/29/24/24
34/34/34/34/29/29/24/24
34/34/34/34/29/29/24/24
34/34/34/34/29/29/24/24
34/34/34/34/29/29/24/24
34/34/34/34/29/29/24/24

66 attacks
Each deals 1d6+9(str)+2(spc)+1d6(flame)+1Con

66d6+66d6Fire+726+66Con
Average 1245damage+66Con (Factoring in criticals)
Max 1914+66Con

8 +5 Wounding Flaming Scimitars of Speed

Abilities:
STR..16+2+11 (+9)
DEX..18+4+4+4+6+5 (+15)
CON..10
INT..15-2
WIS..8+2
CHA..8-4
RadicalTaoist

01-27-05, 10:31 PM
Do the scimitars really need to be +5? Speed and Wounding are the only abilities you need, right? You'd probably save money buying them all as just +1 Speed Wounding scimitars, even buying another set with three elemental bursts on each. That's the thing about weapon enhancements - costs scale exponentially.
And thank you for giving me another reason to ban templates not gained by PrC levels from my game.
SuperThread

01-27-05, 11:10 PM
Two-Headed Insectile Non-Psionic Thri-Kreen Monk 11 (ECL 20).

With partial BAB rules, he makes it to +11, which means that he ends up with five attacks per hand (six with speed weapons)–three from base attack bonus and two from Greater Flurry.
catharz

01-27-05, 11:23 PM
I know it is silly, but what about a Multiheaded Sharn? At BAB +11, you get weapon attacks at +11/+11/+11/+11/+11/+11/+11/+11/+11/+6/+6/+6/+6/+6/+6/+6/+6/+6/+1/+1/+1/+1/+1/+1/+1/+1/+1, plus secondary natural bite attacks at +6/+6/+6. 30 attacks per full attack :)

And remember that you can make one full attack and a standard action.

If you want to spend an absolutely absurd amount of money (9 Speed weapons), 39 attacks per full attack.

Then you remember how absurd a Muliheaded Sharn is, and you decide to never think of it again.
scaryfroman

01-27-05, 11:52 PM
Do the scimitars really need to be +5? Speed and Wounding are the only abilities you need, right? You'd probably save money buying them all as just +1 Speed Wounding scimitars, even buying another set with three elemental bursts on each. That's the thing about weapon enhancements - costs scale exponentially.
And thank you for giving me another reason to ban templates not gained by PrC levels from my game.

I thought about Vorpal weapons, actually. That would certainly be fun, with 66 chances to lop off a head. With all probability, I could easily get three vorpals in that one time.

But with price, I could get a friend to gate in a pit fiend or djinni to Wish me the scimitars.