Bahamut's Dragon Champion Build [Archive] - Wizards Community

Post/Author/DateTimePost
Kurama Youko

01-25-07, 11:07 AM
Battle Sorcerer 2/Warblade 1/Battle Sorcerer 4/Spell Sword 1/Abjurant Champion 4/Jade Phoenix Mage 10
Size & Type: Medium Humanoid (Human, Dragonblood)
Hit Dice: 5d8 plus 1d12 plus 4d10 plus 10d6 + 40
Iniatitive: +6
Speed: 40ft / Glide 40ft (Average Manuverability)
Armor Class: (
Base Attack Bonus/Grapple: +19/+21
Attack:
Full Attack:
Space / Reach: 5ft/5ft
Special Attack: Spells, Manuvers, Arcane Wrath, Firebird Stance, Emerald Immolation
Special Qualities: Summon Familiar, Battle Clarity, Weapon Aptitude, Ignore Spell Failure 10%, Abjurant Armor, Extended Abjuration, Swift Abjuration, Arcane Boost, Martial Arcanist, Rite of Walking, Mystic Phoenix Stance, Empowering Strike, Jade Phoenix Master, Quickening Strike,
Saves: Fort: +13 Ref: +5 Will: +13 (no bonuses added)
Abilities: Str:15 Dex:12 Con:14 Int:12 Wis:10 Cha:20
Skills: Concentration +21, Craft +12, Diplomacy +10, Jump +10, Knowledge (Arcana) +11, Knowledge (History) +2, Knowledge (Religion) +2, Spellcraft +11, Tumble +15, (no bonuses added)
Feats: (B)Dragon Tail, (B)Dragon Wings, (B)Combat Casting, 1st-Draconic Heritage (Silver), 3rd-Armor Proficeny (Heavy), 6th-Draconic Breath, 9th-Air Bloodline, 12th-Minor Shapeshift, 15th-Practice Spellcaster, 18th-Summon Elemental,
Flaws: Murky Eyed, Shakey
Environment: Any
Organization: Group
Challenge Rating: 20
Treasure: Standard
Alignment:Lawful Good
Advancement: Character Class
Level Adjustment: +0

Spells Per Day: 5 7 7 7 7 6 6 6 4
Spells Known: 8, 6, 6, 5, 5, 4, 3, 3, 2
0th-Prestidigitation, Detect Magic, Read Magic, Disrupt Undead, Mage Hand, Dancing Lights, Mending, Message
1st-Shield, Critical Strike, Wings of Swift Flying, Power Word Pain, *Obscuring Mist
2nd-Swift Fly, Wraithstrike, Primal Hunter, Deflect, *Gust of Wind
3rd-Permeable Form, Primal Instinct, Greater Mighty Wallop, *Wind Wall,
4th-Primal Senses, Firestride Exhalation, Mark of the Enlighten Soul, *Shout
5th-Draconic Polymorph, Breath Weapon Substitution, Arcane Fusion, *Telekinesis
6th-Greater Dispel Magic, Primal Speed, *Control Winds
7th-Justice Of the Wyrm King, Greater Teleport, *Ethereal Jaunt
8th-Greater Celerity, *Summon Monster 8 (Elementals and Outsiders of the Air Subtype Only.)

8 Manuvers 6 Readied =*
1 Wolf Fang Strike
2 Steely Strike
3 Charging Minotaur *
4 Foe Hammer *
5 Revitalizing Strike *
6 Rallying Strike*
7 Castigating Strike *
8 Divine Surge *

2 Stances
Hunter's Sense
Aura of Triumph


Things of Note:
Caster level 20
Initiator Level 15
BAB 19
2 Good Saves

I used a 32 Point buy to stat him out over 20 lvs of advancement.
Most of the Spells are Swift Action so that they can better compliment the mostly standard action Manuvers and powers granted by way of Feats :)
Every 24 hours cast the Primal Spells. Gaining Improved Uncanny Dodge as a barbarian = to my caster level. (Finally semi safe from sneak attack, and flanking.) +5 Jump, Swim, Climb, Initiative, Survival, Knowledge (Arcana), Listen, Spot, Reflex Saves, +10 to all speeds. Low-Light Vision, and Blindsense 10ft. :)
Outside of Combat Hunter's Sense Stance, in Combat Aura of Triumph
Use Breath Weapon Subtitution with either Firestride Exhalation or the Draconic Breath feat if possible.
Cast Wings of Swift Flying at the start of each day, so that just in case I do have to use Swift fly for a brief flight I can get even better distance and use Dragon Wings to gliding any distance furthere.
Cast Greater Mighty Wallop on Tail.
Use Minor Shapeshift very often to take advantage of Temporary Hit Points or to grow Dragon Claws for 1d6+Str mod damage or for showy effect. :)
Summon Elemental for various task. Tripping Traps, Flanking Buddy, Meat Shield, to Carry when im feeling lazy or can't fly on my own. :)
Draconic Polymorph into Whatever (Aspect of Bahamut or any other dragon for that matter is good for flavor)Use Manuvers at every opprotunity. :)

Your tail is your primary delivery for Manuvers, if you cast Greater Mighty Wallop, then obviously it does more damage than any purchasable weapon. However, if you buy a club or other blungeoning weapon thats greater than a 1d6 then casting GMW on that might be better and using it for delivery of manuvers.

I know I could have taken Crusader and thus qualified for Spell Sword without taking the Heavy Armor Profiency, but I don't really like the Crusaders Manuver recovery method, and I would have just ended up having to take Adaptive Style.

I will ask this question, I was stumped on what spell I should take for my only 8th lv spell (that wasnt granted by way of feat.) So I thought G. Celerity would be cool, I mean.. attacking again as a full attack action sounds awesome, especially if you had cast wraithstrike already in the round.

But do you, the masters of optimization have any suggestions, to make the Champion of Bahamut better?

What do you guys think? is he decent enough by Optimization Standards?
Kurama Youko

01-25-07, 05:38 PM
Maybe someone can edit it so that I can enter it in one of those libraries...