Barbarian 20 [Archive] - Wizards Community

Post/Author/DateTimePost
tommy_the_cat

07-28-05, 07:18 PM
Anyone interested in helping to optimize a barbarian 20? I was thinking. . .

Human Barbarian 20 (before you wonder about the stats, they're rolled)

Str: 42 [+16] (18 base +5 levels +5 tome +6 belt +8 rage)
Dex: 20 [+5] (14 base +6 gloves)
Con: 34 [+12] (16 base +4 tome +6 amulet +8 rage)
Int: 15
Wis: 11
Cha: 10

1 Power Attack
1 Improved Bull Rush
3 Combat Expertise
6 Shock Trooper
9 Leap Attack
12 Dodge
15 Karmic Strike
18 Combat Reflexes

+5 Keen Wrathful Healing Valorous Scythe
Charge: +43 Damage: 4d4 +218 Critical: 19-20 x4
Critical Damage: 10d4 +425

AoOs: +41 Damage: 2d4 +149 Critical: 19-20 x4
Critical Damage: 4d4 +356

Any suggestions for improvement would be appreciated.
Also, could someone double-check my numbers? I calculated them a few times, and got different results 'till I settled on these.
One last thing: the AoO calculations assume that the full bonuses from power attack still apply (because bonuses and penalties from power attack apply 'till your next turn) Even though you're not charging / jumping anymore, you already have gained the bonuses. This is just how I figured it works, but if I'm wrong, feel free to correct me (and support it ;))

The next question is defense. Lots of money left over so I figure that's the best way to spend it ('cept AC, of course). Soulfire armor and vest of resistence are no brainers. Can anyone think of anything else to keep me alive?
Endarire

07-29-05, 01:57 AM
Death ward, displacement, blur, items at 10k per nonepic prerequisite and 10k minimum of feats from Arms & Equipment Guide.

Eager armor spikes on a mithril chain shirt: +2 initiative.
Permanent enlarge person or augmented expansion.
Flight.

What more do you want?

-EE