Barbarian brainstorm ideas [Archive] - Wizards Community

Post/Author/DateTimePost
buckaroo

12-22-05, 11:49 AM
Looking for some ideas on where to take my barbarian.
I was planning on going Barb 20, but that is getting dull.
Core books + Complete book + Race book. Other books would take some DM bribes.
Here are the numbers:
Race: Dwarf
Current level Barb 11 with enough Exp for 12th.
Str 20
Dex 14
Con 20
Int 13
Wis 10
Cha 8

Feats:
Blind-fighting
Improved Initiative
Power Attack
Cleave
Leap Attack <<< As 12th level Feat

Skills
Climb 10
Stoneworking 1
Intimidate 10
Jump 14
Listen 10
Search 6
Survival 6
Swim 5
PhoenixInferno

12-22-05, 11:52 AM
You are short a feat -

1 - Feat (to start)
2 -
3 - Feat
4
5
6 - Feat
7
8
9 - Feat
10
11
12 - Feat

Which is 5 feats, but you only have 4.

Can any changes be made retroactively?
buckaroo

12-22-05, 12:55 PM
Thanks Phoenix edited in Cleave.
hogarth

12-22-05, 01:18 PM
How about Exotic Weapon Master (Dwarven Waraxe)? It'll take a feat and three skill points, but Uncanny Blow is pretty sweet. Or you could go with Dwarven Urgrosh and take Flurry of Strikes, which is decent as well.
ninjarabbit

12-22-05, 01:31 PM
Since you have an int of 13 maybe combat expertise and improved trip. 2 levels of fighter will get you there faster.
Xeraph

12-22-05, 01:42 PM
I like multiclassing and I like feats.

Levels
Feat Rogue 2/ Barbarian 2/ Fighter 2/ Psychic Warrior 2/ Chaos Monk 2/ Frenzied Berserker 10

Feats
Feat Rogue: Cleave, Great Cleave
Fighter: Improved Bull Rush, Shocktrooper
Chaos Monk (Wushu style): Power Attack, Improved Initiative
Psychic Warrior: Blind Fight, Improved Toughness
The rest: Leap Attack, Iron Will, Extra Rage, Roll With It x 4

Well, just an idea.
buckaroo

12-29-05, 11:44 AM
I decided on a level dip into fighter and picked up improved bull rush and shock trooper. Now my question is if I pick improved sunder and combat brute can you combine tactical maneuvers. ie:
round 1 > heedless charge with a leaping attack. (plus even sundering cleave)
round 2 > momentum swing
or
round 1 > directed bullrush + domino rush
round 2 > advancing blows
FabulousRex

12-29-05, 06:02 PM
Sure thing, only a few Tactical Feats say you can't combine them together, and that's usually only combining the feat's own moves together. So by all means start stacking them, you wouldn't be the first to notice just how powerful and useful those feats make melee PCs be at higher levels. Consider it a mild compensation for the Cleric/Druid brokeness.
MeleeMonster

12-29-05, 07:22 PM
Now here's a fun one to add in if you can enlarged regularly or a ring o enlarge, etc. after combat brute (I think much better than shock trooper).

Take Knockback from RoS.

Add that nonsense into your attack plan and you will be ugly with 1a 1:3 PA ratio practically all day and man will you be vicious.

If you go the Exotic Weapomn Master route some day and get uncanny blow take two weapon fighting to really hurt folks.