Barbarian Dervish help [Archive] - Wizards Community

Post/Author/DateTimePost
Doodle

09-23-04, 08:09 PM
Hi there....

Working on a character concept of a Barbarian that was kicked out of his tribe due to him being "unlucky". Eventually he made it to the City and had to steal to earn his keep. One day he tried to steal from a caravan of wandering gypsies and was caught. The gypsies took pity on him and adopted him. The men taught him to fight, and he adapted their style to what he learned as a youth to create his own dance of death.

So.... I put together a build, but in order to get the feats and no XP penalty I needed I ended up with this:

Hexblade 1 - Bastard Sword Proficiency, Weapon Focus Bastard Sword
Fighter 1 - Combat Expertise
Hexblade 2 - Dodge, Cha. to spell saves
Rogue 1 - Sneak atk 1d6
Rogue 2 - Evasion
Fighter 2 - Power Attack, Mobility
Hexblade 3 - Mettle
Rogue 3 - Sneak Atk, 2d6
Exotic Weapon Master 1 - Combat Reflexes, Uncanny Blow
Dervish 1
Dervish 2
Dervish 3 - Karmic Strike
Dervish 4
Dervish 5
Dervish 6 - Elusive Target
Dervish 7
Dervish 8
Dervish 9 - Improved toughness
Dervish 10

That gets me to level 19.

The above is the "power" level I would like, especially because we usually start our campaigns at level 9. However, I really wanted barbarian in the mix and the closest I could come was:

Barbarian 1 - Dodge, Weapon Focus Glaive, Fast Mvmt, Rage
Barbarian 2
Hexblade 1 - Mobility,
Hexblade 2 - Cha. to spell saves
Rogue 1 - Sneak atk 1d6
Rogue 2 - Combat Expertise, Evasion
Hexblade 3 - Mettle
Rogue 3 - Sneak atk 2d6
Dervish 1 - Power Attack
Dervish 2
Dervish 3
Dervish 4 - Combat Reflexes
Dervish 5
Dervish 6
Dervish 7 - Karmic Strike
Dervish 8
Dervish 9
Dervish 10 - Elusive Target

That gets me to level 18.

I ended up choosing focus in a reach weapon for a little more excitement in the dance, but I lost the extra damage from uncanny blow. Any suggestion on how to keep barb, hexblade, and rogue in the build but end up more like build #1 i.e. the extra damage from uncanny blow and getting into Karmic strike a little earlier?

Thanks
Spellbinded

09-23-04, 09:20 PM
I would stay away from Barbarian if I were you, if I was going for Dervish. You can't use the Dervish Dance and a Barbarian's Rage at the same time, says under the Dervish entry.
Doodle

09-23-04, 09:47 PM
I would stay away from Barbarian if I were you, if I was going for Dervish. You can't use the Dervish Dance and a Barbarian's Rage at the same time, says under the Dervish entry.

Yeah.... BUT...

The extra 10 ft of movement and 12 hits at 1st level is really worth it for a 1 lvl dip... especially if using a reach weapon.

So I want... Barb 1, Hexblade 3, Rogue 2 (maybe 3?), Exotic Weapon Master 1, all before I get in to Dervish.
Norad

09-23-04, 09:51 PM
Barbarian variant from UA gives up Rage progression for Ranger Fighting style stuff, might be worth looking into for what you are trying to do.

But you can try this also:

Swashbuckler 3/Ranger 2/Dervish 7/Disciple of Dispater 8

Now those Scimitars are threatening crits on a 9-20 with Improved Critical.
Doodle

09-23-04, 10:07 PM
Thanks for the UA idea.... haven't bought the book yet...

I'm not interested in a 2 weapon fighting dervish... hence the bastard sword and uncanny blow or the glaive.

Bastard sword will probably outdamage a 2wf dervish anyway.
Norad

09-24-04, 12:36 AM
Thanks for the UA idea.... haven't bought the book yet...

I'm not interested in a 2 weapon fighting dervish... hence the bastard sword and uncanny blow or the glaive.

Bastard sword will probably outdamage a 2wf dervish anyway.

OMG, such a classic case of looking at pictures and failing to read, I just assumed the Dervish had to use TWF, wow, that opens up a whole new realm of possibilities, thanks! *slaps forehead*

Yeah, screw TWF, whip out the Falchion and go to town.

My revised build would probably be something like this:
Swashbuckler 3/Fighter 2/Dervish 7/Disciple of Dispater 8

Or:

Swashbuckler 3/Hexblade 2/Dervish 7/Disciple of Dispater 8

Or:

Swashbuckler 3/Hexblade 3/Samurai 1/Paladin of Tyranny 2/Dervish 10/Exotic Weapons Master 1

Falchion will get you the 9-20 threat range also, and no need for EWP, but you can always squeeze a level of Exotic Weapons Master in there if you want, which makes the Bastard Sword a nice option. If you go the DoD route then it's all about the Falchion, though.

I still don't think you want to waste your time with Barbarian though.