| Post/Author/DateTime | Post |
|---|---|
| ChefOrc12-23-06, 02:27 PM | In a typical game, what magical special abilities and enhancement bonus would you have on your PC's main weapon given that: - you play a 15th level barbarian/fighter (any build, regardless of PrC) - you have acces to roughly what the DMG suggests in term of wealth The exact details don't really matter to me, I just want to balance a PrC against a generic PC of the above-stated level and class, and I am not sure how powerful I should assume his weapon to be. |
| iconoplast12-23-06, 02:55 PM | o) Valorous o) Keen o) Maiming On a 18-20 X2 weapon gives you: 15-20/X1d4, X2 damage on a Charge. (Since Barbarian/Fighters charge a lot) |
| X-Codes12-23-06, 07:29 PM | o) Valorous o) Keen o) Maiming On a 18-20 X2 weapon gives you: 15-20/X1d4, X2 damage on a Charge. (Since Barbarian/Fighters charge a lot) Remember that if you use Charge doublers (specifically Valorous, Headlong Rush, Spirited Charge, etc) and score a critical strike with that weapon, your critical damage will be x1d4+1 because of the doubling rule. As for me, I prefer more subtle stuff. Valorous is obvious for Barbarians, and Berserking is also a favorite of mine (abilities that boost rages typically boost them more than all-day boosting stuff). |