Basic Druid build for difficult camp. [Archive] - Wizards Community

Post/Author/DateTimePost
KiDevil

09-28-05, 11:43 PM
So my friends and I are starting a new camp. with a new gm. He's one of our friends what its going to be his first time Gming. Anyway, he's more of the rollplayer then roleplayer, so the whole point of the camp is to try and survive. Our starting ECL is 7 with 32 point buy and we are allowed any material other then Dragon Mag. and a couple other limitions, but pretty much anything we want.

Our party right now consists of a VoP Half Dragon monk4, a Mineral Warrior, Fighter3/Barb3, and a Human Wizard5/Incantrix2, who I also built for my friend basically who is are normal Gm usually. And finally myself as a straight 7 druid.

Basically I'm looking for any suggestions anyway might have or anything thoughts. I've never played a druid before so am learning as I go with him.

His prime wild shape for the time is fleshraker, also his animal companion, also he is vulernable, since we had a high enough ECL to start in wildshape for most of the day I decided to go for it. At level 13 he will probably start to wildshape into a legandary ape.

Abilities Normal/Wildshape
2/17
2/19
8/15
14/14
22/22
16/16

HP
28/49
AC
6/20

Saves
5/8
-3/5
11/11

His feats are
Spell Focus
Augment Summon
Natural Bond
Natural Spell
Green Bound
Empower Spell

Two flaws to get those feats, and two traits, Hardy and Uncivilized.

I guess what I'm mostly looking for are useful druid spells and items that go well for someone who is going to be wildshaped most of the time into a non tool user till he can.

Also this is my first post but likely not to be the last, and thanks ahead for any advice.

KiDevil