| Post/Author/DateTime | Post |
|---|---|
| Raven4202-24-06, 09:09 PM | Watching Batman Begins right now and was wondering how one would go about making a D&D Batman character. Assume standard 36 point buy system and any WOTC book is allowed. |
| diphycue02-24-06, 09:12 PM | Levels of Vigilante or something...most of what Batman does is equipment related, so have an artificer or gnomish artificer as a cohort or something. |
| system breaker02-24-06, 09:35 PM | Well first we should set up a list of objectives and qualities. As I see it Batman is/has: -a full BAB progression, because he beats everyone in combat (eventually). -most monk qualities: unarmed attacks, flurry of blows, monk AC bonus (without the armor restrictions). -at least a 40pt buy, why not? -the rogue’s skill list and at least 8 skills/level. Hmm, maybe the Exemplar’s skill list... -the rogues sneak attack progression. How else could he drop so many people in one hit? -the paragon template? This might be overboard. That's all that come to mind at the moment. Any build that would approximate this would have to at least be a 2-sided gestalt, maybe three-sided? Now who wants to make this work? Edit: I definitely second the Artificer cohort. |
| Kurama Youko02-24-06, 09:43 PM | i did like two different batman builds once, however it is entirely up to you how your batman build is, i dont think there is any one given way to create your ideal batman. I for one think Craft (Alchemy) would make for a fine batman, Size & Type: Medium Humanoid (Human) (Monk 5/Fighter2/Ranger3/Ghostwalker10) Hit Dice: 5d8 plus 2d10 plus 2d8 plus 10d10 Iniatitive: +6 Speed: 40ft Armor Class: 19 (Dex +4, Wis +4, Monk +1,) During Painful Reckoning 29.. Base Attack Bonus/Grapple: +18/+26 Attack: Unarmed Strike +22 (1d8+4) or During PR Unarmed Strike +32 (1d8+14) Full Attack: Flurry of Blows +21/+21/+16/+11/+6 or During PR +31/+31/+26/+21/+16 Space / Reach: 5ft/5ft Special Attack: Unarmed Strike, Flurry of Blows, Ki Strike (Magic), 1st Favored Enemy (Monsterous Humanoids), Painful Reckoning +10, Special Qualities: Wild Empathy, Combat Style (Archery), Evasion, Still Mind, Slow Fall 20ft, Purity of Body, Resolute Aura, Anonymity, Feign Death, Superior Iron Will, Etherealness 3/day, Shadow Walk. Saves: Fort: +21 Ref: +14 Will: +16 Abilities: Str: 18 Dex: 18 Con: 18 Int: 18 Wis: 18 Cha: 18 Skills: Bluff +23, Balance +8, Climb +10, Diplomacy +23, Escape Artist +8, Gather Information +23, Hide +13, Intimidate +11, Jump +10, Listen +16, Move Silent +16, Sense Motive +16, Spot +16, Swim +8, Survival +8, Use Rope +5 Feats: (B)Dreadful Wrath, 1st-Able Learner, (B)Improved Grapple, (B)Combat Reflexes, 3rd-Toughness, 6th-Iron Will, (B)Power Attack, (B)Close Quarter Fighting, (B)Track, 9th-Flying Kick, (B)Rapid Shot, (B)Endurance, 12th-Quick Draw, 15th-Hear the Unseen, 18th-Quick Reconnoiter Environment: Urban Organization: Solo or Duo Challenge Rating: 20 (hah more like 25, It's BATMAN!) Treasure: Superior! Alignment: Chaotic Good (after leaving monatisic monk order) Advancement: By Character Class Level Adjustment: +0 Equipment: You choose Batman Take 2!?! Size & Type: Medium Humanoid (Human) Ninja instead of monk Hit Dice: 5d6 plus 2d10 plus 2d8 plus 10d10 Iniatitive: +6 Speed: 40ft Armor Class: 19 (Dex +4, Wis +4, Monk +1,) During Painful Reckoning 29.. Base Attack Bonus/Grapple: +18/+26 Attack: (choose a weapon)+22 (???) or During PR (Chosen Weapon) +32 (??? + Str +10 ) Full Attack: or During PR +31/+31/+26/+21/+16 Space / Reach: 5ft/5ft Special Attack: Sudden Strike 3d6, Poison Use, 1st Favored Enemy (Monsterous Humanoids), Painful Reckoning +10, Special Qualities: Wild Empathy, Combat Style (Archery), Ghost step (Invisible), Great Leap, Trap Finding, Ki Power (6), Resolute Aura, Anonymity, Feign Death, Superior Iron Will, Etherealness 3/day, Shadow Walk. Saves: Fort: +21 Ref: +14 Will: +16 Abilities: Str: 18 Dex: 18 Con: 18 Int: 18 Wis: 18 Cha: 18 Skills: Bluff +23, Balance +8, Climb +10, Diplomacy +23, Escape Artist +8, Gather Information +23, Hide +13, Intimidate +11, Jump +10, Listen +16, Move Silent +16, Sense Motive +16, Spot +16, Swim +8, Survival +8, Use Rope +5 Feats: (B)Iron Will, 1st-Able Learner, 3rd-Toughness, 6th-Daunting Presence, (B)Power Attack, (B)Close Quarter Fighting, (B)Track, 9th-Quick Draw, (B)Rapid Shot, (B)Endurance, 12th-Quick Draw, 15th-Hear the Unseen, 18th-Quick Reconnoiter Environment: Urban Organization: Solo or Duo Challenge Rating: 20 (hah more like 25, It's BATMAN!) Treasure: Superior! Alignment: Lawful Neutral Advancement: By Character Class Level Adjustment: +0 |
| X-Codes02-24-06, 09:45 PM | Dun be daft, Batman is Lawful Good. |
| Blade271802-24-06, 10:20 PM | Batman cannot be Lawful Good or else he would respect the ability of the recognized authorities to enforce the law (which he clearly does not, shown in the War Games series). Stat-wise, he'd have to be straight 18s, since he supposed to be the pinnacle of humanity, which screams Human Paragon. Definitely needs Leadership to attract suitable numbers of followers (corporation, sidekicks, in-circle allies), though he might need more cohorts than is allowable. Since most of his gadgets are Wayne-Tech prototypes, he himself is not the crafter, though he is usually the one to initially think of the concept. That's all I have for now, but I will definitely be watching this thread. |