| Post/Author/DateTime | Post |
|---|---|
| Mitton12-12-06, 04:50 PM | I am currently making a Cleric 7/Battle Smith 5 and am looking at best feats and options. Right now I have: Dwarf Cleric Substitutions at levels 1 and 4 Domains: (Strength and War(War Hammer)) Feats:Endurance, Craft Magic Arms and Armor, Dwarven Armor Proficiency, Heavy Armor Optimization, Greater Heavy Armor Optimization, and Magical Artisan (Craft Magic Arms and Armor) The finished character will be a tank and fighter fill in. The interesting thing about this character is while it is only level 12 it makes magic weapons and armor as a level 22 character, allowing it to have far superior items than average characters of the same level, and Magical Artisan helps reduce the gold and exp cost of item creation. Current Items to be created Dwarven Craft Adamantine War Hammer +3 +Icy+Flaming+Shock Cost to make: 28192 gp and 2160 exp Dwarven Craft Adamantine Battle Plate +3 Cost to make: 9249 gp and 270 exp Dwarven Craft Mithril Heavy Shield +3 Cost to make: 3811 gp and 270 exp For future levels I can't decided whether to finish up to level 20 as a cleric, dip into fighter, or pick up dwarf paragon from UA. |
| Blade271812-12-06, 07:53 PM | At this point, you'll do well with anything that advances your Clerical spellcasting, as that's the really the crux of any Cleric's power. Divine Disciple is neat, giving you an extra domain at 4th level and Outsider(native) at 5th. Church Inquisitor is a no-brainer since it has so few requirements (a few skills) and gives a lot; 3rd and 5th are good stopping points. In summation: Finish with Divine Disciple 5/Church Inquisitor 3 |