Battlefield control, anyone? [Archive] - Wizards Community

Post/Author/DateTimePost
DM Denubis

05-07-05, 07:29 PM
So, anyhow... I'm sitting around. Bored. Annoyed. And really in the mood to make a weird build. And so I present to you, "Mister Annoying." Dubbed so by nobody in particular. Anybody got a better name?

Thri-Kreen (ECL 3 (Shining South/Monster Manual 2))/Fighter 2/Wolf-Totem Barbarian 2/Rogue 3/Thrall of Demogorgon 5/Tempest 5.

BAB +18.

1 LA
2 Thri-Kreen 1 (Multiweapon Fighting)
3 Thri-Kreen 2
4 Fighter 1 (Dodge, Willing Deformity)
5 Fighter 2 (Mobility)
6 Wolf Totem Barbarian 1
7 Wolf Totem Barbarian 2 (Thrall to Demon)
8 Rogue 1
9 Rogue 2
10 Rogue 3 (Improved Multiweapn Fighting)
11 Thrall of Demogorgon 1
12 Thral of Demogorgon 2
13 Thrall of Demogorgon 3 (Spring Attack)
14 Thrall of Demogorgon 4
15 Thrall of Demogorgon 5
16 Tempest 1 (Weapon Focus (Kusari-Gama))
17 Tempest 2
18 Tempest 3
19 Tempest 4 (Improved Disarm)
20. Tempest 5

Okay. now, by the end of this, you should be quite amazing. You're able to launch two full attacks in a round, and trip/disarm from fifteen feet away. Your attack sequence looks like this, while hasted.

+18/+18/+18/+18/+18/+13/+13/+13/+13/+8/+8/+8/+8/+3 +18/+18/+18/+18/+18/+13/+13/+13/+13/+8/+8/+8/+8/+3.

That's 28 trip or disarm attempts in one round, from fifteen feet away. Which isn't bad.

I'm trying to find a way to fit Dervish 10/Thrall of Demogorgon 4 into a Thri-Kreen build, but my head is hurting from the feat placements at this point.