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| Toasdy12-16-04, 03:38 AM | Character Name:Specter System:d20 Modern Class/Level:Strong 3/Martial Artist 9/Soldier 2/SpecOp 5 Race:Weren Starting Occupation:Military Ability Scores: Str: 26 (+2 High-G Homeworld, +4 for levels 4, 8, 12, and 16) Dex: 12 Con: 16 Int: 10 Wis: 10 Cha: 8 Progression: 1 Strong Combat Martial Arts, Planetary Adaptation:High G 2 Strong Atheletic 3 Strong Defensive Martial Arts 4 Martial Artist 5 Martial Artist 6 Martial Artist Combat Throw, Personal Firearms 7 Martial Artist 8 Martial Artist 9 Martial Artist Advanced Firearms, Improved Combat Martial Arts 10 Martial Artist 11 Martial Artist 12 Martial Artist Endurance, Advanced Combat Martial Arts 13 Soldier Weapon Focus (Unarmed) 14 Soldier 15 SpecOp Stealthy 16 SpecOp Improved Damage Threshold 17 SpecOp 18 SpecOp Improved Combat Throw, Improved Initiative 19 SpecOp This BBEG starts out as a close combat specialist. In later levels he really starts to shine. Focus his skill points in hide and move silently. By the time 19 lvl, you will be able to sneak up on your party and quickly deal out 3d10 +39 points of damage in the suprise round to the PC who carrying the most military gear. His base damage with a punch is 1d10+13. (This should cause almost all of the PC's to make a fort save.) He has a +10 Init so you should be able to get the drop on the PC you grappled to hit 5 more times (The grapple mod is +35 in first rnd and is 33/33/28/23/18 for successive grappling checks) for an additional 5d10+65 before he can even squeal out to his friends that he is being attacked. :D |