Beguiler build?? [Archive] - Wizards Community

Post/Author/DateTimePost
grug

10-28-06, 08:16 AM
Hi, I'm playing a beguiler in a campaign going to 30th level. I came up with a Decent build but I would like some help with feats I should take. I saw the Beguiler handbook tread but I want some experienced advise.

The character is Human, I'm working towards Beguiler 5, mind bender 1, rainbow servant 10, and the rest in Fate Spinner. I was allowed to take 2 flaws from the UA book for Feats. My Feats currently are Spell Focus (Ench), Greater Spell Focus(Ench), Insightful Reflexes, Song of the dead, and Craft Wonderous Items, and I'm 5th level. What other Feats do you all think would work good with the build?? Possibly to get more spells or just to optimize.

I have access to all books, except for campaign specific books (like forgotten realms, and the like)

My stats are str 8, dex 12, con 14, int 19, wis 10, cha 12.

Help!!!
Hanniball

10-29-06, 01:00 AM
The character is Human, I'm working towards Beguiler 5, mind bender 1, rainbow servant 10, and the rest in Fate Spinner.

Does your DM value text over table? If so, you've got full spellcasting progression. If not, you're not getting 9th level spells until well into epic. Not cool.

I'm playing a beguiler in a campaign going to 30th level. I came up with a Decent build but I would like some help with feats I should take.

Heighten spell is great for making those lower level Charms and Illusions viable at higher levels.

Improved Feint and Beguiler 6 is a nice combo for guaranteeing your spells hit, or at least making it more likely.

Arcane Disciple: Domination domain will net you your Spell
Focus: Enchantment for free as well as making some additional spells available.

Either way...just my 2 cp