| Post/Author/DateTime | Post |
|---|---|
| ExaltedAbuse03-21-05, 07:18 PM | Okay so it's not all that mighty but I needed help with the build... Race: Feral-Half Minotaur Stats: Str-25 Dex-14 Con-20 Wis-11 Int-12 Cha-7 Classes and Feats: Half-Minotaur= Track M01= EWP: Spiked Chain (Combat Expertise) (IUS) M02= (Imp. Trip) P03= Combat Reflexes (Dodge) PW04= (Karmic Strike) PW05= (Mobility) F06= Side Step (Imp Scent) F07= (Knock-Down) F08= F09= Leadership (Might Makes Right) F10= F11= (Defensive Throw) F12= Power Attack F13= (Cleave) F14= F15= Imp Sunder (Great Cleave) F16= F17= (Uncanny Scent) F18= Combat Brute F19= (Improved Toughness) EWM20= Elusive Target (Stunt: Trip) Notes: M-Monk, P-Psion, PW-Psi Warrior, F-Fighter, EWM-Exotic Weapon Master I'm mostly unsure of the feat selection and a couple are fillers that sound useful but I might get rid of in favor of other things (like the scent feats). I threw in EWM for the last level because I couldn't think of anything else that would work well, but if anyone can think of how I can make it better or squeeze a few more feats in please let me know. (I'm trying to stay away from Divine stuff, but if its cool enough I may put it in, and I didn't want to take barbarian because it doesn't go with the monk levels) [EDIT] I forgot to mention the leadership feats are so that I can get a Marshal cohort to help with my tripping. |
| Jeremymc03-21-05, 11:50 PM | Why are you wielding a spiked chain with your feral creature? Aren't you removing like... all of his rend attacks? Doesn't feral creature get a rend attack when he latches on with his claws? Other than that... and the crapload of experience you'll need to pump into this to buy off the LA, it seems like a pretty standard fighter build. What exactly do you want help WITH? |
| Piraatje03-22-05, 03:04 AM | Feral & Half Minotaur (from dragon) are both only +1 LA and give extremely nice returns. As he's large, Spiked Chain use is well worth it. He does, however, not qualify for Expertise because he lacks 13 int. Psion does not give a combat feat at 1st level either. |
| ExaltedAbuse03-22-05, 08:26 AM | As far as I know I don't get rend with my claws because my racial HD is zero. He does qualify for Expertise because it is a monk feat with no qualifications (passive way, I should have been more specific). I forgot the Psion feat had to be psionic so I've changed things around a bit. M01= EWP: Spiked Chain (Combat Expertise) (IUS) M02= (Imp. Trip) P03= Combat Reflexes (Psionic Talent +2PP) P04= PW05= (Dodge) PW06= Side Step (Karmic Strike) F07= (Mobility) F08= (Knockdown) F09= Leadership F10= (Might Makes Right) F11= F12= Power Attack(Defensive Throw) F13= F14= (Cleave) F15= Imp Sunder F16= (Great Cleave) F17= F18= Combat Brute (Imp Scent) F19= F20= Elusive Target (Uncanny Scent) I thought the extra powers might be more handy than a +2 bonus to trips. What I need help with is picking the right feats and classes to get the most of of his tripping potential. |