best domain combos [Archive] - Wizards Community

Post/Author/DateTimePost
clovex

06-30-05, 01:42 PM
I know I have seen this some time ago but cant seem to find it


Wich are the best domain combos for a cleric?
Phaxi

06-30-05, 03:55 PM
Elf/War
Undeath/Planning

..are both pretty good, but it totally depends on what you're looking for. There are no "best" domain combo.
Aramas

06-30-05, 04:03 PM
Straight from the PHB... Luck/Travel
go go Fharlanghan
Mr. Dog

06-30-05, 04:49 PM
Two elemental domains work well. Having the right combination of two means you can turn or rebuke any creature with the air, earth, fire, or water subtypes.

AIR DOMAIN
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

EARTH DOMAIN
Granted Power: Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

FIRE DOMAIN
Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

WATER DOMAIN
Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Krux

06-30-05, 04:56 PM
Undeath/Destruction is pretty nice.

Extra turning as a bonus feat and you gain the ability to smite.
Snow Savant

06-30-05, 04:59 PM
I have a good dual-domain combo for charisma combatants who take a 1 level dip into Cleric.

CHARM (PGtF)& COMPETITION (CompDiv)

Charisma Fighters often use Divine Might to augment damage and 1 level dips into Marshal (or having a Marshal in the party). They also like to use the Intimidating Rage feat (since Barb in the prefix is inevitable) and Dreadful Wrath.

The 1 level dip into Cleric gives turning access (and thereby access to P.A./Divine Might) as well as 2 good saves.

The Marshal dip will likely be to augment bullrushing, tripping, and/or sundering. Which is where the Competition domain comes in, as well as its benefit with intimidation checks of Intimidating Rage and Dreadful Wrath.

Charm is used for the CHA-raise benefit of +4 unnamed bonus 1/day. If this same warrior has Paladin-2 or Chaos Paladin-2 (UA) in its prefix, more benefits accrue. Some of these builds can even get CHA-to-Saves twice.

Charm will also give that character Charm Person as a domain spell (since we are talking only a 1 level dip). Which is a spell that never goes out of use.