| Post/Author/DateTime | Post |
|---|---|
| FrozenInHell04-15-04, 12:01 PM | in order i think they are 1. time 2. sun(my favorite) 3. strength 4. trickery 5. destruction i am looking for good domains in melee situations sorry my english isnt perfect but i think you can understand |
| AustrianOak04-15-04, 12:40 PM | for Faerun Melee, check out Retribution and Fate. Fate is sweet cause it gives you true strike as a domain spell I think. |
| ZenRanger04-15-04, 01:27 PM | War is always a great domain, free martial weapon proficientcey and weapon focus with the diety's favored weapon, plus some nice domain spells. |
| Vorpal Warhammer04-15-04, 01:30 PM | Magic lets you use all wizard wands and lets you cast Identify as a 2nd level spell with no 100g material component. |
| Snow Savant04-15-04, 02:46 PM | There is no more versatile Clerical domain than the Spell domain from the FRCS/PGtF. The granted ability is "eh". The access to Mage-only utility spells is wonderful ... but the clincher is the access to the Anyspell (3rd level) and Greater Anyspell (6th) spells. You effectively now have access to *ANY* arcane spells from 5th level on down for your 3rd and 6th level domain slots This means access to Bard spells, Hexblade spells, Wiz/Sorc spells - as long as they are arcane. It gets even better. In the PGtF, be a Cleric of Mystra and you can chose a Mystra Cleric-only feat that lets you take Anyspell and Greater Anyspell as normally selected spells (in addition to benefits in magic-challenged zones). With a smart selection of spells, a Mystra Cleric who specializes in spellslinging can effectively take-over the roll of the party Wizard in addition to performing her normal clerical duties for the group. Pair up the Spell domain with the Magic domain (espoused by Vorpal Warhammer in the above post), and you have quite a nifty and powerful Clerical Mage. XO, Snow :cloud9: |
| Myric04-15-04, 02:53 PM | No mention of Travel? OMG ... (Contingency) Freedom of Movement combined with the teleportation spells? A must have in my book! |
| Femur Toothpick04-15-04, 03:44 PM | Luck and planning are also nice for their domian powers. My favorites are ones that give you spells you wouldn't get on your list normally. Travel, Trickery, Time & Spell are my top 4, I think. Good powers and good spells. Also, you can't rule out prestige domains like Celerity & Mysticism. Very nice. |
| FrozenInHell04-15-04, 03:46 PM | what is PGtF? Player guide to faerun? |
| Femur Toothpick04-15-04, 03:51 PM | Originally posted by FrozenInHell what is PGtF? Player guide to faerun? yep. |
| Vorpal Warhammer04-15-04, 04:00 PM | The Divination prestige domain has Identify as a 1st level spell. A cleric with Craft Wand could make wands of Identify with a market price of 750g. The same wand made by a wizard would cost 5750g. I'm sure the local wizard population wouldn't mind paying 2000g for a beautiful hand crafted wand like that, netting you a nice profit for one day's work. If you're going for Divine Oracle anyway, this is a great way to make some money. |
| Votan04-15-04, 08:00 PM | Originally posted by FrozenInHell in order i think they are 1. time 2. sun(my favorite) 3. strength 4. trickery 5. destruction i am looking for good domains in melee situations sorry my english isnt perfect but i think you can understand It isn't melee oriented but luck and travel go very well together. The special abilities are really nice even if you PrC and so only have low level versions (the luck is 1/day regardless of level and the travel freedom of movement doesn't need a logn duration to get you out of a snare). The spells pair up well to. Go Travel for levels 1-7. Level 8 is a toss-up. Go with luck for level 9 (Miracle is always fun). Even nicer, they are together in a diety in the PHB so they are as core as core can be. |
| schbob04-15-04, 10:50 PM | if you're dm will allow it, and you're either good at RP'ing or your group just doesn't do it so you don't have to worry about it... or if you play a shaman instead with domains and get to customize your god: madness domain.. out of defenders of the faith... no other domain has an ability that insanely powerful in an OFFICIAL WOTC book ~ bonus spells, higher DC's, at the cost of lowered will save, and lowered wis based skills ~~ and the 8th lvl spell is a unique to that domain only and it also very powerful my 2nd would be travel ~ |