Best fighter build [Archive] - Wizards Community

Post/Author/DateTimePost
Devildefender7

10-02-05, 09:32 PM
In your opinon what is the best fighter build just wondering
Tweedledope

10-02-05, 09:49 PM
Well...what TYPE of fighter? Melee, Ranged, Gish...throw us a bone here.
Devildefender7

10-02-05, 09:55 PM
Like i said your opion if ya think melee is beeter or if ranged is better so what ever you like and think is the best
fnord

10-02-05, 10:02 PM
[Sigh]. If you're looking for a build check the FAQ or do a Google Advanced Search of this site. If your looking for a preference, that depends upon my mood. If you're looking for an objective best: DM: Persistant cleric with the Animal domain.
PhaedrusXY

10-02-05, 10:09 PM
Fighter2/somethingbetterthanfighter18, or cleric/druid20. ;)
Surreal

10-02-05, 11:13 PM
ECL20: War Troll/Fighter 2 :)
Tony Vargas

10-03-05, 03:30 PM
Even if you just go fighter-20, there are so many possible way to distribute those 11 bonus feats that it'd be very hard to say which of them is 'best.' Throw in multiclassing and PrCs and it just becomes rediculous.

The better fighter builds, though, are those that don't try to be barbarians (or whatever other class), and take full advantage of the fighter's selection of bonus feats, instead.
ninjarabbit

10-03-05, 03:47 PM
dwarf ranger3/fighter2/deepwarden2/dwarfparagon3/dwarvendefender10
carnivore

10-03-05, 03:53 PM
try this:


Ranger 2/ Monk 2/ Psiwarrior 2/ Elocator 1/ Shou Disciple 5/ Fighter 8

very simple, it seems as the important things are Battlefield control(mainly thru AoOs, and special Attacks(Bull rush,tripping,etc....)

Ranger 1 Track/Dodge/Mobility
Ranger 2 2WF
Monk1 Imp Unarmed/Imp Grapple/Weapon focus(Unarmed)
Monk2 Combat Reflexes
PW 1 Power Attack
PW 2 Spring Attack/ Deft Opportunist
Elocator 1 Sidestep Charge
Shou Disciple 1
Shou Disciple 2 Combat Expertise/Karmic Strike
Shou Disciple 3
Shou Disciple 4 Improved Trip
Shou Disciple 5 Leap Attack
Fighter 1 Improved Bullrush
Fighter 2 Elusive Target
Fighter 3 Shock Trooper
Fighter 4 Imp 2WF
Fighter 5
Fighter 6 Hold the Line/ Double Hit
Fighter 7
Fighter 8 Defensive Throw

this character will have the following:

BAB +17

good charging abilities
can control the battlefield well
makes the most of AoOs:

2 attacks for each
+4 to attack for each

gets to make AoO for the following conditions:
VS Charges
vs charges that miss
anytime he gets hit
anytime someone misses him(if they are the target of his Dodge)
if he triggers an AoO and they Miss


Weapons:
he would probably use a Glaive or Guisarme for reach, but still threaten the squares around himself with 2d6 unarmed attacks.


:D