| Post/Author/DateTime | Post |
|---|---|
| Devildefender710-02-05, 09:32 PM | In your opinon what is the best fighter build just wondering |
| Tweedledope10-02-05, 09:49 PM | Well...what TYPE of fighter? Melee, Ranged, Gish...throw us a bone here. |
| Devildefender710-02-05, 09:55 PM | Like i said your opion if ya think melee is beeter or if ranged is better so what ever you like and think is the best |
| fnord10-02-05, 10:02 PM | [Sigh]. If you're looking for a build check the FAQ or do a Google Advanced Search of this site. If your looking for a preference, that depends upon my mood. If you're looking for an objective best: DM: Persistant cleric with the Animal domain. |
| PhaedrusXY10-02-05, 10:09 PM | Fighter2/somethingbetterthanfighter18, or cleric/druid20. ;) |
| Surreal10-02-05, 11:13 PM | ECL20: War Troll/Fighter 2 :) |
| Tony Vargas10-03-05, 03:30 PM | Even if you just go fighter-20, there are so many possible way to distribute those 11 bonus feats that it'd be very hard to say which of them is 'best.' Throw in multiclassing and PrCs and it just becomes rediculous. The better fighter builds, though, are those that don't try to be barbarians (or whatever other class), and take full advantage of the fighter's selection of bonus feats, instead. |
| ninjarabbit10-03-05, 03:47 PM | dwarf ranger3/fighter2/deepwarden2/dwarfparagon3/dwarvendefender10 |
| carnivore10-03-05, 03:53 PM | try this: Ranger 2/ Monk 2/ Psiwarrior 2/ Elocator 1/ Shou Disciple 5/ Fighter 8 very simple, it seems as the important things are Battlefield control(mainly thru AoOs, and special Attacks(Bull rush,tripping,etc....) Ranger 1 Track/Dodge/Mobility Ranger 2 2WF Monk1 Imp Unarmed/Imp Grapple/Weapon focus(Unarmed) Monk2 Combat Reflexes PW 1 Power Attack PW 2 Spring Attack/ Deft Opportunist Elocator 1 Sidestep Charge Shou Disciple 1 Shou Disciple 2 Combat Expertise/Karmic Strike Shou Disciple 3 Shou Disciple 4 Improved Trip Shou Disciple 5 Leap Attack Fighter 1 Improved Bullrush Fighter 2 Elusive Target Fighter 3 Shock Trooper Fighter 4 Imp 2WF Fighter 5 Fighter 6 Hold the Line/ Double Hit Fighter 7 Fighter 8 Defensive Throw this character will have the following: BAB +17 good charging abilities can control the battlefield well makes the most of AoOs: 2 attacks for each +4 to attack for each gets to make AoO for the following conditions: VS Charges vs charges that miss anytime he gets hit anytime someone misses him(if they are the target of his Dodge) if he triggers an AoO and they Miss Weapons: he would probably use a Glaive or Guisarme for reach, but still threaten the squares around himself with 2d6 unarmed attacks. :D |