Best Melee Attack Bonus With a 14th Lvl Char [Archive] - Wizards Community

Post/Author/DateTimePost
GrnKnight1974

08-30-06, 01:07 PM
I am starting in a new game and I am going to be playing a melee type. Since I will be the only melee type in the group I was hoping you guys can help me get the most out of this char build.

Ican use and of the WOTC books and be any creature in them as long as it does not go above an ECL of 14. I would like something that might give me some neat options other than just teh standard hack and slash. Either abilities, access to skills, you name it....

If you guys can suggest some ideas (armor...nat armor...magic items..ect) that will give me a high ac that would be great too...

The stats are 18, 17, 16, 15, 14, 13 arranged in any way I choose.

I have the standard starting cash of a 14th lvl char...

Thanks for your help
KmartKommando

08-31-06, 02:37 AM
Swordsage

or Crusader

or Warblade

go Crusader with the maneuvers/stances that make opponents have to hit you. Take Robilar's Gambit. Take Stone Power and use it, a lot.

Swordsage is kinda glass-jawed, but fun.

Warblade looks like lots of potential for splatifying anything in reach.