| Post/Author/DateTime | Post |
|---|---|
| HalasterAteMyHamster01-07-06, 07:54 PM | Some time ago, I believe I saw a thread in this forum that analyzed the best uses of PaO, however I didn't bookmark it, and Google searches haven't turned up anything. Does anyone have a link to it? |
| runestar01-07-06, 10:25 PM | DOn't have the link, but sarrukh is the best, if you can sneak it past your dm. :) Str23, dex14, con20, int30, +18NA, claw+bite attacks, some other misc abilities.... |
| deathwishjoe01-07-06, 10:41 PM | DOn't have the link, but sarrukh is the best, if you can sneak it past your dm. Str23, dex14, con20, int30, +18NA, claw+bite attacks, some other misc abilities.... Hah! thats funny! no really. I especially like how you just like add that last part as an after thought. thats great. the only serious abuse of PaO that Ive seen can be found in LoP dirty trick one and then further abused in a different way in my hannibal lector build. this can be found in my sig. what these builds essentially do is use PaO to meet racial PrCs for normally high ECL monsters. such examples include the beholder mage PrC and the illithid savant PrC. in my hannibal lector build in my sig there should be a reference link to LoPs dirty trick #1 in the first post. |
| LordofProcrastination01-07-06, 10:58 PM | Hmmm... my Optimized Initiate Compendium (http://boards1.wizards.com/showthread.php?t=454091) included a collection of the highest-Dex monsters out there, but it was rather thematically focused. Have you checked the optimization library or Surreal's links yet? |
| Surreal01-08-06, 03:20 AM | Here's the polymorph thread by Funny Slaughter: http://boards1.wizards.com/showthread.php?t=175846 There are a few more in my sig. |
| Sisyfos01-08-06, 03:46 AM | It depeds on what you want, but these ain't bad: Angel, Planetar Size/Type: Large Outsider (Angel, Extraplanar, Good) Hit Dice: 14d8+70 (133 hp) Initiative: +8 Speed: 30 ft. (6 squares), fly 90 ft. (good) Armor Class: 32 (-1 size, +4 Dex, +19 natural), touch 13, flat-footed 28 Base Attack/Grapple: +14/+25 Attack: +3 greatsword +23 melee (3d6+13/19-20) or slam +20 melee (2d8+10) Full Attack: +3 greatsword +23/+18/+13 melee (3d6+13/19-20) or slam +20 melee (2d8+10) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, spells Special Qualities: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues Saves: Fort +14 (+18 against poison), Ref +13, Will +15 Abilities: Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22 Skills: Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings) Feats: Blind-Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack Environment: Any good-aligned plane Organization: Solitary or pair Challenge Rating: 16 Treasure: No coins; double goods; standard items Alignment: Always good (any) Advancement: 15-21 HD (Large); 22-42 HD (Huge) Level Adjustment: — A planetar is nearly 9 feet tall and weighs about 500 pounds Horned Devil (Cornugon) Size/Type: Large Outsider (Evil, Extraplanar, Lawful) Hit Dice: 15d8+105 (172 hp) Initiative: +7 Speed: 20 ft. (4 squares), fly 50 ft. (average) Armor Class: 35 (-1 size, +7 Dex, +19 natural), touch 16, flat-footed 28 Base Attack/Grapple: +15/+29 Attack: Spiked chain +25 melee (2d6+15 plus stun) or claw +24 melee (2d6+10) or tail +24 melee (2d6+10 plus infernal wound) Full Attack: Spiked chain +25/+20/+15 melee (2d6+15 plus stun) and bite +22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound); or 2 claws +24 melee (2d6+10) and bite + 22 melee (2d8+5) and tail +22 melee (2d6+5 plus infernal wound) Space/Reach: 10 ft./10 ft. (20 ft. with spiked chain) Special Attacks: Fear aura, infernal wound, spell-like abilities, stun, summon devil Special Qualities: Damage reduction 10/good and silver, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, regeneration 5, see in darkness, spell resistance 28, telepathy 100 ft. Saves: Fort +16, Ref +16, Will +15 Abilities: Str 31, Dex 25, Con 25, Int 14, Wis 18, Cha 22 Skills: Bluff +24, Climb +28, Concentration +24, Diplomacy +10, Disguise +6 (+8 acting), Hide +21, Intimidate +26, Listen +22, Move Silently +23, Search +20, Sense Motive +22, Spot +22, Survival +4 (+6 following tracks) Feats: Cleave, Improved Sunder, Iron Will, Multiattack, Power Attack, Weapon Focus (spiked chain) Environment: A lawful evil-aligned plane Organization: Solitary, team (2-4), or squad (6-10) Challenge Rating: 16 Treasure: Standard coins; double goods; standard items Alignment: Always lawful evil Advancement: 16-20 HD (Large); 21-45 HD (Huge) Level Adjustment: — A horned devil is 9 feet tall and weighs about 600 pounds. Glabrezu Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil) Hit Dice: 12d8+120 (174 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 27 (-2 size, +19 natural), touch 8, flat-footed 27 Base Attack/Grapple: +12/+30 Attack: Pincers +20 melee (2d8+10) Full Attack: 2 pincers +20 melee (2d8+10) and 2 claws +18 melee (1d6+5) and bite +18 melee (1d8+5) Space/Reach: 15 ft./15 ft. Special Attacks: Improved grab, spell-like abilities, summon demon Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 21, telepathy 100 ft., true seeing Saves: Fort +18, Ref +8, Will +11 Abilities: Str 31, Dex 10, Con 31, Int 16, Wis 16, Cha 20 Skills: Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +15, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks) Feats: Cleave, Great Cleave, Multiattack, Persuasive, Power Attack Environment: A chaotic evil-aligned plane Organization: Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks) Challenge Rating: 13 Treasure: Standard coins; double goods; standard items Alignment: Always chaotic evil Advancement: 13-18 HD (Huge); 19-36 HD (Gargantuan) Level Adjustment: — Like succubi, glabrezu tempt victims into ruin, but they lure their prey with power or wealth rather than passion. Glabrezu have penetrating violet eyes, and their skin color ranges from deep russet to pitch black. A glabrezu stands about 15 feet tall and weighs about 5,500 pounds. |