Best use of Darkness spell for melee? [Archive] - Wizards Community

Post/Author/DateTimePost
Count Monte Cristo

03-02-04, 12:36 AM
My character can see in all forms of darkness. What would be the best way to take advantage of this ability.
Sarta

03-02-04, 01:22 AM
archery
LordMacbeth

03-02-04, 01:35 AM
1. The oldest trick is to cast the Darkness spell on/around yourself. This enables you to fight normally, but forces your enemies to engage you blindly and gives bad penalties to archers/ranged attackers.

2. Another neat trick is the scout/ambush. You must have massive visual range for this to work.
Step 1: Scout ahead of you group when dungeon crawling
Setp 2: Encounter oncoming enemies before they see you.
Step 3: Return to group and plan ambush for aforementioned foes.
Step 4: Relax with the spoils of war.
hobbit_killer

03-02-04, 08:52 AM
The most ingenious method I have seen it used for is to cast on an invisible target (if you can hit it). There by making it visible.
Dirty Dan the Laundry Man

03-02-04, 11:12 AM
Cast Darkness on yourself, be a Rogue, and Sneak Attack to your heart's delight without worry of effective reprisal. And unless other Rogues have the same vision capacity as you, they will never be able to sneak attack you either.
Qaetar

03-02-04, 04:52 PM
Darkness is only Concealment (20% miss chance) in 3.5, so no Sneak Attacking due to it.

I'd get Hide in Plain Sight, use Deeper Darkness (60' range instead of 20') and use sniping rules from S&S with CW OotBI levels.

Standard action Precision Shot, MEA move and HIPS.

(Qaetar)
Sarta

03-02-04, 07:58 PM
Originally posted by Qaetar
Darkness is only Concealment (20% miss chance) in 3.5, so no Sneak Attacking due to it.

I'd get Hide in Plain Sight, use Deeper Darkness (60' range instead of 20') and use sniping rules from S&S with CW OotBI levels.

Standard action Precision Shot, MEA move and HIPS.

(Qaetar)

Ahh, but you are wrong. Check out Rules of the Game's second write up on sneak attacks here, (http://www.wizards.com/default.asp?x=dnd/rg/20040224a)

Casting darkness on yourself allows you to go hog wild with sneak attacks unless your opponent can somehow target you in the darkness (smell, tremorsense, or similar immunity to darkness).

I'd stick with archery, means an opponent with blind fighting is less likely to get a lucky shot in and amp your sneak attack.

Sarta
PhaedrusXY

03-02-04, 08:03 PM
Originally posted by Sarta
Ahh, but you are wrong. Check out Rules of the Game's second write up on sneak attacks here, (http://www.wizards.com/default.asp?x=dnd/rg/20040224a)

Casting darkness on yourself allows you to go hog wild with sneak attacks unless your opponent can somehow target you in the darkness (smell, tremorsense, or similar immunity to darkness).

I'd stick with archery, means an opponent with blind fighting is less likely to get a lucky shot in and amp your sneak attack.

Sarta Umm... no dude. The Sage was talking about natural darkness. Read the spell description. It specifically says you only get 20% concealment. Here is the telling line from his article On the other hand, it's only total concealment that interferes with Dexterity bonuses to Armor Class. Anything that knocks down total concealment to a lower degree makes any Dexterity bonuses to Armor Class available again.Total concealment =50% miss chance. Darkness spell = 20% miss chance, so it's only "normal" concealment.


I play a ninja with the ability to cast Darkness and the Hide in Plain Sight ability. He never has to worry about not having a shadowy area.
Qaetar

03-02-04, 09:25 PM
Thank you, Phaedrus.
gkp79

03-03-04, 08:05 AM
Total concealment =50% miss chance. Darkness spell = 20% miss chance, so it's only "normal" concealment.

Any idea how the Blacklight spell (from Forgotten Realms sourcebook) would work under 3.5 rules... 20% or 50% concealment?
Qaetar

03-03-04, 03:33 PM
It should become 20% when the FR update comes around.

(Qaetar)