Bit of help with character build/gear [Archive] - Wizards Community

Post/Author/DateTimePost
nissir2000

10-08-06, 02:22 PM
Blah, wizards didn’t like the first draft so here we go again :) Looking for build help, and any errors I made pointed out please and thanks! Basic idea is iconic paladin who was betrayed by a coven of witches, and did what he had to do to bring them to justice. Afterwards wasn’t able to rejoin the paladinhood so became a pious templar. Build plan is to continue on with pious templar.

Books allowed are core, and the complete series. 8000 gold, no more then 2500 can be spent on 1 magic item. Was planning on using nonmagical weapon and armor.

Goshek Goldenbeard
Gold Dwarf Paladin 5/Occult slayer 3/Pious Templar 1

Adjusted stats are
Str 18
Dex 12
Con 16
Int 12
Wis 11
Cha 16

Feats
1 weapon focus Dwarven Waraxe
3 Improved initiative
6 True Believer
9 (open)

Saves F R W
P5 5 1 1
OS3 1 1 3
PT1 2 0 1
Divine grace 3 3 3
Stat 2 1 1
Total 13 6 10
Special add +4 vs spells +2 vs poison, if I pass a will or fort save, take no secondary effects.


BAB 9

Skills

Knowledge religion 7
Knowledge arcane 4
Spellcraft 3
Ride 8
Climb 1
Swim 1
Gather information 9

Crunchy bits

Aura of good, detect evil, smite evil 2/day, divine grace, lay on hands, aura of courage, divine health, turn undead 6/day, special mount, magic defense +2 from OS3, +2 magic defense from dwarf, weapon bond d6 damage vs casters and monsters with SLA, vicious strike, mind over magic 1/day, aura vision, mettle
GaffeR

10-08-06, 03:38 PM
I would definately put Power Attack in there at level 9 and two-hand that Waraxe. I'd also make sure to finish Occult Slayer in the next 2 levels. That immunity is just yummy.

Could you ask your DM if you can qualify for exotic weapon master? Take uncanny blow and possibly flurry, put that strength to use!

Pal 5/OS 2/EWM 1/PT 1 at level 9.

Edit: Consider some divine feats later on in life. Divine Might/Vigor/Shield (animated one!), etc.
Also, get a Magebane weapon :P
PhaedrusXY

10-08-06, 03:41 PM
Why would you use non-magical armor and weapon? Do you have a caster who can add an enhancement bonus on them via a spell every day or something?
nissir2000

10-08-06, 03:50 PM
Not to be overly cheesy, but someone in the game is playing a crafter character :hides: Plus part of the character background is he is searching for the Axe of Ancestral Virtue from Complete Divine.
Pinky's brain

10-08-06, 05:04 PM
Might as well swap one of those paladin levels with a fighter level, an extra feat seems more helpful than 1 smite and a non scaling mount.
nissir2000

10-13-06, 12:29 PM
Still looking for a bit of help with, we play in 10 hours :P
carnivore

10-13-06, 03:34 PM
like Pinky said...try this:

Dwarf

Paladin 4/ Fighter 1/ Occult slayer 3/ Pious Templar 1



feats:

1 weapon focus Dwarven Waraxe
3 Improved initiative
5 Power Attack
6 True Believer
9 Mage Slayer or Sacred Healing:......use a turn undead attempt, you and allies 60' radius gain Fast healing 3 for short time


items:

1550gp Full Plate with Armor spikes(+8 armor,+1 max Dex)
360gp Masterwork Cold Iron Dwarven Waraxe
750gp Wand Cure light Wounds
750gp Wand Bless Weapon
2000gp Tooth of Savnok (Tome of Magic) Move at your normal speed even when wearing medium or heavy armor or when carrying a medium or heavy load.

misc:
100gp 10 xAcid (flask) 10 gp 1 lb.
400gp 20 xAlchemist’s fire (flask) 20 gp 1 lb.
200gp 4 xAntitoxin (vial) 50 gp —
220gp 2 xEverburning torch 110 gp 1 lb.
200gp 8 xHoly water (flask) 25 gp 1 lb.
100gp 5 xSmokestick 20 gp 1/2 lb.
200gp 4 xTanglefoot bag 50 gp 4 lb.
90gp 3 xThunderstone 30 gp 1 lb.
10gp 10 xTindertwig 1 gp

100gp 1 xWarpony 100 gp
100gp 4 xDog, guard 25 gp
60gp 1 xSaddle, Exotic Military 60 gp 40 lb.
30gp 2 xPack 15 gp 20 lb.
8gp 2 xSaddlebags 4 gp 8 lb.

40gp 4 xRope, silk (50 ft.) 10 gp 5 lb.
12 gp Lantern, bullseye 12 gp 3 lb.
2gp Crowbar 2 gp 5 lb.


646gp left to spend

if not allowed the Tooth of Savnok.....take this and have 146gp left:

Scarab, Golembane: This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.

Moderate divination; CL 8th; Craft Wondrous Item, detect magic, creator must be at least 10th level; Price 2,500 gp.


:D
dvlsadvct

10-13-06, 04:05 PM
I would definately consider taking a level in EWM in place of Occult Slayer just to get Uncanny blow. You already qualify and if you are planning on using non-magic weapons the extra 2 damage/hit could come in handy. You could also consider exotic trip. Unless aura vision is that important to you right now. Mage slayer is the most obvious feat choice for that ninth level slot.

If you wanted to completely redo the character you could go hexblade3/rogue2/EWM X/OS X then you would get evasion and a sneak attack as well, providing EXP penalties arent relevant. Although, this route would net you no spells and the obvious paladin abilities.