Blade Bravo lvl-10 [Archive] - Wizards Community

Post/Author/DateTimePost
Sita Ram

02-01-06, 03:43 PM
Ok. I need some help making a blade bravo at lvl ten. He is going to be playing a king's bodygaurd.

Stipulations:
1) must be a gnome
2) must have an AC in the 30's (improved combat expertise etc...)
3) classes must come from 3.5 core, or any other wizard's 3.5 supplement book.

Thanks in advance for any help :D
jstorrie

02-01-06, 05:10 PM
Ftr2/Swash3, Ranger2/Swash3, and Pal2/Ranger2/Ftr1 are all good prefixes - the latter possibly the best, for the sake of Divine Grace/Goad synergy. Titan Fighting and Underfoot Combat are excellent feats for a Blade Bravo.
The Skald

02-01-06, 05:24 PM
I've been tinkering about this very character concept for my epic game (level 21), I'll post here three of my studies hoping they will help you somehow. :)

Number #1:
18, 16, 15, 13, 12, 10

Rock Gnome male

Rogue 5/ Fighter 6/ Blade Bravo 10

STR 16 +3
DEX 20 +5
CON 18 +4
INT 12 +1
WIS 10
CHA 13 +1

HP: 90+4d6+6d10+10d8 (media=182)

SAVING THROW BONUSES:
FOR +14 ( 9+4+1)
REF +19* (13+5+1)
WIL + 7§ ( 6+0+1)
* Evasion ability
§ -2 vs Fear

Initiative: +9 (+5 dex, +4 unnamed)

BAB: +20/+15/+10/+5

RACIAL ABILITIES:
+2 con, -2 str
small character:+1 attack rolls
+1 AC
+4 hide checks
small weapons
3/4 carrying capacities
Speed 20'
Low-Light Vision
Weapon Familiarity: hooked hammers
+2 ST vs Illusions
+1 DC against all illusion spells cast
+1 attack rolls against kobolds, goblinoids
+4 dodge bonus against giant-type monsters
+2 listen, craft (alchemy) checks
Automatic Languages: common
gnome
Spell-like Abilities: Speak with Animals 1/day
Dancing Lights 1/day
Ghost Sound 1/day
Prestidigitation 1/day
Favoured Class: Bard

CLASS ABILITIES:
Sneak attack +3d6 (ex)
Trapfinding
Evasion (ex)
Trap sense +1 (ex)
Uncanny dodge I (ex)
Bonus feat x3
Flourish (ex)
Mobile fighting (ex)
Bonus feat x4
Melee sneak attack +2d6 (ex)
Size advantage (ex)
Small but deadly (ex)
Lethal riposte (ex)

FEATS:
1 Luck of Heroes [Regional]
b Combat expertise [Fighter]
3 Weapon finesse [Fighter]
b Weapon focus (rapier) [Fighter]
b Dodge [Fighter]
6 Titan Fighting [Racial]
b Weapon spec. (rapier) [Fighter]
b Goad (WILL ST DC: 23)
9 Mobility
b Improved critical (rapier) [Fighter]
12 Underfoot Combat
b Improved feint [Fighter]
15 Craven
b Improved Combat Expertise[Fighter]
18 Confound the Big Folk [Tactical]
b Improved Initiative [Fighter]
21 Elusive Target [Tactical]


SKILLS: (72+18+45) +2 fighter, +1 blade bravo, +2 rogue
Bluff 24 (+10 bonus in combat)
Climb 5
Hide 10
Move silently 10
Spot 10
Listen 10
Balance 5
Search 6
Disable device 10
Open locks 10
Jump 5
Escape artist 1
Tumble 10
Use Magic Device 5


COMBAT:
BAB: +20/+15/+10/+5

Rapier +26/+21/+16/+11 1d4+5* (15-20#)x2
* +5d6+21 sneak attack
# +4 on confirming a critical hit vs larger foes

AC: (80 vs a large foe, while fighting defensively and with full combat expertise, considering magical objects +5)
10 base
+ ? light armor
+ 1 size
+ 1 luck
+ 5 dexterity
+ 2 shield
+ ? natural
+ ? deflection
+ 4 dodge vs a larger foe (overlaps Dodge feat)**
+ 1 dodge moving at least 5 feet
+ 2 dodge bonus/size category of difference
+ 3 dodge FIGHTING DEFENSIVELY
(+6 dodge TOTAL DEFENSE)
+20 dodge IMPROVED COMBAT EXPERTISE
+ 4 soft cover UNDERFOOT COMBAT

** only against 1 foe at a time

Note: if an attacker misses the gnome fighting on the defense, he can attempt an attack of opportunity, 1/round, that denies the dexterity of the attacker himself


Number #2
18, 16, 15, 13, 12, 10

Rock Gnome male

Rogue 3/ Fighter 4/ Blade Bravo 6/ Duelist 8

STR 16 +3
DEX 20 +5
CON 18 +4
INT 12 +1
WIS 10
CHA 13 +1

HP: 90+4d6+6d10+10d8 (media=182)

SAVING THROW BONUSES:
FOR +14 ( 9+4+1)
REF +21* (15+5+1)
WIL + 7§ ( 6+0+1)
* Evasion ability
§ -2 vs Fear

Initiative: +13 (+5 dex, +8 unnamed)

BAB: +20/+15/+10/+5

RACIAL ABILITIES:
+2 con, -2 str
small character:+1 attack rolls
+1 AC
+4 hide checks
small weapons
3/4 carrying capacities
Speed 20'
Low-Light Vision
Weapon Familiarity: hooked hammers
+2 ST vs Illusions
+1 DC against all illusion spells cast
+1 attack rolls against kobolds, goblinoids
+4 dodge bonus against giant-type monsters
+2 listen, craft (alchemy) checks
Automatic Languages: common
gnome
Spell-like Abilities: Speak with Animals 1/day
Dancing Lights 1/day
Ghost Sound 1/day
Prestidigitation 1/day
Favoured Class: Bard

CLASS ABILITIES:
Sneak attack +3d6 (ex)
Trapfinding
Evasion (ex)
Trap sense +1 (ex)
Uncanny dodge I (ex)
Bonus feat x3
Flourish (ex)
Mobile fighting (ex)
Bonus feat x4
Melee sneak attack +2d6 (ex)
Size advantage (ex)
Canny Defense (ex)
Improved Reaction (ex) +4
Enhanced Mobility (ex)
Grace (ex)
Precise Strike +1d6 (ex)
Acrobatic Charge (ex)
Elaborate Parry (ex)

FEATS:
1 Luck of Heroes [Regional]
b Combat expertise [Fighter]
3 Weapon finesse [Fighter]
b Weapon focus (rapier) [Fighter]
b Dodge [Fighter]
6 Titan Fighting [Racial]
b Goad (WILL ST DC: 23)
9 Mobility
12 Underfoot Combat
b Improved feint [Fighter]
15 Craven
b Improved Combat Expertise[Fighter]
18 Confound the Big Folk [Tactical]
b Improved Initiative [Fighter]
21 Elusive Target [Tactical]




COMBAT:
BAB: +20/+15/+10/+5

Rapier +26/+21/+16/+11 1d4+3* (18-20)x2
* +3d6+21 sneak attack


AC: (80 vs a large foe, while fighting defensively and with full combat expertise, considering magical objects +5)
10 base
+ ? light armor
+ 1 size
+ 1 luck
+ 5 dexterity
+ 2 shield
+ ? natural
+ ? deflection
+ 4 dodge vs a larger foe (overlaps Dodge feat)**
+ 1 dodge moving at least 5 feet
+ 2 dodge bonus/size category of difference
+ 3 dodge FIGHTING DEFENSIVELY
(+6 dodge TOTAL DEFENSE)
+20 dodge IMPROVED COMBAT EXPERTISE
+ 4 soft cover UNDERFOOT COMBAT
+ 8 dodge FIGHTING DEFENSIVELY or in TOTAL DEFENSE

** only against 1 foe at a time


Number #3
Fighter 5/ Blade Bravo 9/ Duelist 7

STR 16 +3
DEX 20 +5
CON 18 +4
INT 12 +1
WIS 10
CHA 13 +1

Initiative: +11 (+5 dex, +6 unnamed)

FEATS:
1 Luck of Heroes [Regional]
b Combat expertise [Fighter]
3 Weapon finesse [Fighter]
b Weapon focus (rapier) [Fighter]
b Dodge [Fighter]
6 Weapon spec. (rapier) [Fighter]
b Goad (WILL ST DC: 23)
9 Mobility
b Improved critical (rapier) [Fighter]
12 Underfoot Combat
b Improved feint [Fighter]
15 Titan Fighting [Racial]
b Improved Combat Expertise[Fighter]
18 Confound the Big Folk [Tactical]
b Improved Initiative [Fighter]
21 Elusive Target [Tactical]

CLASS ABILITIES:
Fighter Bonus feat x3
Flourish (ex)
Mobile fighting (ex)
Blade Bravo Bonus feat x4
Melee sneak attack +2d6 (ex)
Size advantage (ex)
Small but deadly (ex)
Canny Defense (ex) *
Improved Reaction +2 (ex)
Enhanced Mobility (ex) *
Grace (ex) *
Precise Strike +1d6 (ex)
Acrobatic Charge (ex)
Elaborate Parry (ex)

10 base
+ ? light armor
+ 2 shield
+ 1 size
+ 1 luck
+ 5 dexterity
+ ? natural
+ ? deflection
+ 4 dodge vs a larger foe (overlaps Dodge feat)**
+ 1 dodge moving at least 5 feet
+ 2 dodge bonus/size category of difference
+ 3 dodge FIGHTING DEFENSIVELY
(+6 dodge TOTAL DEFENSE)
+20 dodge IMPROVED COMBAT EXPERTISE
+ 7 dodge FIGHT DEFENSIVELY or in TOTAL DEFENSE
+ 4 soft cover UNDERFOOT COMBAT

COMBAT:
BAB: +21/+16/+11/+6

Rapier +27/+22/+17/+12 1d4+5* (15-20#)x2
* +2d6 melee sneak attack + 1d6 precise strike *
# +4 on confirming a critical hit vs larger foes

The only thing I can say, is that such a character can optimize his AC... but only if he succeeds in avoiding being flanked. I've got to find a solution somehow... ;)

The Skald
The Skald

02-03-06, 05:15 AM
:bump:
cheata

02-03-06, 07:27 AM
Personally, I'd take Swashbukler 3/ Barbarian 2. It'll get you +10 movement and Uncanny dodge. Try explaining that Rage ability though ...
Sita Ram

02-03-06, 01:16 PM
Movement is nice, and I can always talk variants with my DM if I dont want rage. Where is underfoot combat???
The Skald

02-03-06, 01:51 PM
Movement is nice, and I can always talk variants with my DM if I dont want rage. Where is underfoot combat???

In Races of the Wild, if I recall correctly. ;)

The Skald
jstorrie

02-03-06, 03:23 PM
I wouldn't take Swash3 / Barb2 - Blade Bravo is very feat intensive as is, abd Rage has no synergy. Int to damage is fairly nice, but keep in mind that you already need high Cha, Dex and Con, and you don't want to dump Str or Wis, either. Keep in mind that with heavy multiclassing and mostly Will-poor classes, every charmy spell is going to knock you out on round one, too. That's why Pal 2 / Ftr 2 / Swash 1 is probably your best bet.
Sita Ram

02-03-06, 04:12 PM
While the paladin's resists are very enticing I am more interested in feats. How about fighter2/rogue fighter variant 2 (I know this might be a bit cheap)/ and swashbuckler 1?

:-) at 5th lvl I will have racked up 4 feats....eh??