| Post/Author/DateTime | Post |
|---|---|
| Blackrazorblade05-04-06, 08:36 PM | I'm thinking of playing a mindbender in an upcoming campaign where we start at level one. Currently i am unsure as to if the DM will allow me to play a warlock, but i am considering it. i plan on being(at level 20) a Rogue 2/ Warlock or Sorcerer 8/ Mind bender 10. This would start at first as a Rogue, then one in the caster another in rogue and then caster until i can make the PrC, then PrC it to 10th level and finish with caster. I'm planning on a human and taking able learner (so my skill stuff works smoother) and craven (for a boost to my meager SA) as my feats at first level. If i take sorcerer i may go for draconic heritige for a feat or two, but i don't know how good they are. Spellwise i'm thinking the orb spells, invisibility and charm/suggestion type enchatment spells. If i do go warlock beguiling influence, see the unseen, walk unseen and charm all seem like good choices, but from their i don't know where to go Any suggestions on this? |
| PhoenixInferno05-04-06, 09:50 PM | Unless you need the Trapfinding, I might use Human Paragon instead of Rogue - lose fewer caster levels. |
| littlenog05-07-06, 04:31 AM | Honestly one of the primary skill for any charm based character is Diplomacy I'd go bard. A Half-Elven Racial Bard is very nice. And if you take the feat that changes synergy bonuses to +3 then you can have an easy +9 at lvl 2 from Synergy alone to Diplomacy. A high Charisma helps with you Spell DC's and You get bardic music to boost your (willing) helpers. I had a lvl 8 bard with a 27 to his diplomacy and that was not fully min/maxed. So you can do some nice stuff with the half-elf racial bard. (Races of Destiny Book) Sp? |
| TheHumanDynamo05-07-06, 11:08 AM | I made a charecter with the plan of going into mindbender as well, starting at level 1. My plan was a little different though. I started off as a specialty enchanter (Unearthed Arcana), using both the variants for class skill lists (gives you most of the charisma based skills as class skills instead of wizard bonus feats) and getting a cohort at level 5 (instead of getting a familiar). That took care of the skill requirements. My build will look something like this: Wizard 1: Improved Initiative, Insightful Reflexes (use your int bonus rather then dex for reflex saves) Wizard 2 Wizard 3: Craft Wonderous Items (We are in World's Largest Dungeon and I'll be making items for the party while they defend me) Wizard 4 Wizard 5 Mindbender 1: Extend Spell Mindbender 2 Mindbender 3 Mindbender 4: Mindbender 5 Mindbender 6 Mindbender 7: Persistent Spell Mindbender 8 Mindbender 9 Mindbender 10: I just haven't figured out a way to go from there. By 20th, I was hoping to figure out a way to still get 9th level spells, and don't know what feats to take at 9th and 15th. Any ideas? |