breaking the bank [Archive] - Wizards Community

Post/Author/DateTimePost
nbhs275

01-12-07, 01:31 PM
...or breaking into it.

The point of this thread is for our optimizers to optimize a mission. The objective of the mission, is for a single PC to steal both a shipment of gold ingots(twenty ingots, ten pounds each) and a singing sword.

So, using a ecl 6 character, 12k gold, and up to 10000 square foot of building(dimensions are up to you with walls not counting toward square feet) (3k gold to pay all employies for 200 days)build a bank that can protect these "treasures" from even the most well equipped thief.

NOTE: Bank must have a vault, a main lobby, lavatories, ventilation and heating. Anything that a true bank would have.

And, if you don't wish to make a bank, make a ecl 6 character with standard gear and a 28 point build to break into a specific bank. Show your plan, and your actions to complete your mission.
nbhs275

01-12-07, 05:57 PM
reserving this spot for my bank when its complete
totalpartykill

01-13-07, 12:06 PM
well...in order to make the thief to break into the bank or should i say the plans.....i would need the details of the bank as no good thief goes unprepared.
Endarire

01-13-07, 06:41 PM
Agreed.

-EE
Gryftir

01-14-07, 05:35 PM
Possible weak points

If it's a shipment, then it's weak while being moved
The people in charge (diplomacy or pretend to be them)
Inside man (start working there)
Other workers (charm is wonderful)

Physical Entry
Normal
Tunnelling
Teleportation
Other Planes (etheral etc.)

It may be possible to get the items to come to you

Possible strong points
Singing Sword (can make noise)
Magical traps
Guards both bank and city
Vault
Illusions, diversions or substitutions (Lead with paint etc.)
Information network (npc doing gather information checks looking for thieves planning to steal from the bank)