Build for Nurell Cleric [Archive] - Wizards Community

Post/Author/DateTimePost
Salous

01-14-07, 01:31 PM
Im building a evil cleric of Nurell. How should I go about building him? Over all my guy is planing to build an army of undead to take over and control his homeland. My domains are pestilance and death. Should I go full cleric and no multi class and just use the spells from the death domain, or should I do some lvls in true necromancer? Also, I want a good balance between melee and caster in feats. Any ideas?
Tweedledope

01-14-07, 01:57 PM
...Nerull...Nurell is like the hand sanitizer...minus a P.

-=TD=-
Angelflesh

01-14-07, 02:21 PM
Why is it that almost everyone that plays a necromancer character has an ultimate goal of having an undead army and taking over the world/region/country/city? You think someone would come it with something a little more original.
Bill Bisco: Average Adventurer

01-14-07, 02:29 PM
Why is it that almost everyone that plays a necromancer character has an ultimate goal of having an undead army and taking over the world/region/country/city? You think someone would come it with something a little more original.

Because doing that is freaking fun. And, frankly I've never seen one succeed, so until one does, its great to me.
Tweedledope

01-14-07, 02:30 PM
Seriously though, what would -you- do with a massive horde of undead? Play checkers? I doubt it.

-=TD=-
epifreak

01-14-07, 02:36 PM
Seriously though, what would -you- do with a massive horde of undead? Play checkers? I doubt it.

-=TD=-

Sweatshops. You can take over the world peacefully through commerce. You never have to feed them, clothe them, pay them, give them breaks, and how much intelligence is really required to, say, sew together a soccer ball. You'd make millions.
Angelflesh

01-14-07, 11:48 PM
Who the hell decided a Necromancer has to have a horde of undead, or even a single undead minion?
Undrhil

01-14-07, 11:59 PM
Well, usually, Necromancer's have at least one undead minion. It's a staple of the class. You question is kind of like asking "Who the hell decided a wizard has to have a spellbook?"

Of course, a necromancer can get along fine without any undead minions, whereas a wizard cannot get along fine without a spellbook. Still, all of the stories which involve necromancers invariably have the necromancer bringing someone back to undeath as a minion.

Even Dr. Frankenstein has his Monster...
schulerta

01-15-07, 01:08 AM
Why is it that almost everyone that plays a necromancer character has an ultimate goal of having an undead army and taking over the world/region/country/city? You think someone would come it with something a little more original.

I want to create a Cleric of Orcus whose goal is to wipe out Clerics of Nerull...with an undead army.
Ganbor

01-15-07, 01:43 AM
Seriously though, what would -you- do with a massive horde of undead? Play checkers? I doubt it.

-=TD=-

Nope... Live(well, y'know) Action Chess!
Undrhil

01-15-07, 01:47 AM
Nope... Live(well, y'know) Action Chess!

Heh ... ever play Quess, using the original Quake engine? :-D I'm thinking it would be kind of like that, without the Ogre grenade launchers. :)
Kresalak

01-15-07, 01:50 AM
Anything without Ogre Grenade Launchers is not worth doing.

Also, hordes of undead are a bad idea, since D&D is decided by the actions of a few hardcore people with superpowers. What you want is a couple of really awesome undead with their own superpowers. What this means is that you want to be a Cleric with the Deathbound domain and that crazy ability from Complete Mage that makes Wizards cry themselves to sleep.
Valdrax

01-15-07, 04:06 AM
Sweatshops. You can take over the world peacefully through commerce. You never have to feed them, clothe them, pay them, give them breaks, and how much intelligence is really required to, say, sew together a soccer ball. You'd make millions.

Your, sir, are my kind of freak. Corporate evil in D&D FTW. Outsourcing across the river Styx. :dancin:

Heck, I'll bet you could sell an entire country on the idea of letting their corpses be used in undeath if you got the skeletons to do all the farm labor for them and convinced them it wasn't the souls of the original inhabitants powering them. It's amazing what people will believe when a life of luxury and leisure depends on them believing it.

I always thought that a campaign set in a fantasy antebellum South with necromancer plantation owners would make for such a delightfully gentile Lawful Evil nation, but skeleton sweatshops is just even better.
eagleye

01-15-07, 04:43 AM
Sweatshops. You can take over the world peacefully through commerce. You never have to feed them, clothe them, pay them, give them breaks, and how much intelligence is really required to, say, sew together a soccer ball. You'd make millions.I, as a DM, am going to use this in my current campaign. My players are opposing a vampire of Nerull (although they don't know that yet) and he's abducting people and isolated communities as a whole to drain them from their blood and store them in jars for his clan. His public face is a powerful politician. It would be so nice to turn some of the drained people into undead and have them working in sweatshops, completely unbalancing local and global economics!
Tweedledope

01-15-07, 09:19 AM
Your, sir, are my kind of freak. Corporate evil in D&D FTW. Outsourcing across the river Styx.
Sigged for great justice.

-=TD=-
Bill Bisco: Average Adventurer

01-15-07, 11:33 AM
Heck, I'll bet you could sell an entire country on the idea of letting their corpses be used in undeath if you got the skeletons to do all the farm labor for them and convinced them it wasn't the souls of the original inhabitants powering them. It's amazing what people will believe when a life of luxury and leisure depends on them believing it.

Actually Skeletons and zombies are powered by negative energy. The former soul of the creature has nothing to do with it.
epifreak

01-15-07, 02:31 PM
Heck, I'll bet you could sell an entire country on the idea of letting their corpses be used in undeath if you got the skeletons to do all the farm labor for them and convinced them it wasn't the souls of the original inhabitants powering them. It's amazing what people will believe when a life of luxury and leisure depends on them believing it.

Hmm...you'd have to use skeletons, no question about that. I'm sure people would object to having to watch the slowly decaying corpse of their loved ones wander around the farm, but if it was "just a skeleton". Hell, you could even redistribute the dead families so as to avoid any emotional unpleasantness resulting from having your own animated family working there.
Undrhil

01-15-07, 09:27 PM
Hey, if anyone complains, well ... they aren't too far off from joining their "dearly departed" out in the fields. :-D