Build me a Cleric Poisoner [Archive] - Wizards Community

Post/Author/DateTimePost
davethebrave371

03-09-04, 08:26 PM
Have a homebrew world, got a Deity named Gwarhax, an Orcish God of the Seas (mainly a pirate deity), and a race called the Lepan, homebrewed -2 Dex and +2 Wis elephant-like medium humanoid, statistically no different from a human with a +2 bonus to Profession (any) and stat penalty/bonus.

So basically,

Level, Race and Class:
12th Lepan Cleric of Gwarhax

Stats:
18
18
17
17
16
16

Concept: Poison. Obsessed with it, loves it, uses it all the time. For sure I want Maximize and Empower (great fun with the 4th level Poison spell), but other than that, no clue. Also, is there any way to get Poison Use without taking levels in another class...because if there's a feat I'm missing, I'd like to know about it! If not, I'll just convert the Assassin ability into a Feat and take that at 1st level. But basically, poison is the focal point. Spends most of his money on it, buys magic items with a poison focus, etc, etc.

So ideas for skills, feats, etc? I'd like a complete build please!
cultjake

03-09-04, 10:57 PM
Caster Cleric or Melee Cleriic?

You've got some outrageous stats there, you can do either pretty well.

Also, Profession Alchemist +2 bonus.

Since you're likely to be evil, though not necessary, what are your feelings about undead usage?

If you're motivations are making and using poison, you may also want to consider having some sort of conjuration skills as well.
Conjuring rare poisonous beasts to gather ingredients for making your poisons. Adventuring to gather ingredients may also be among the things you want this cleric to do.
davethebrave371

03-10-04, 12:30 AM
Originally posted by cultjake
Caster Cleric or Melee Cleriic?

You've got some outrageous stats there, you can do either pretty well.

Also, Profession Alchemist +2 bonus.

Since you're likely to be evil, though not necessary, what are your feelings about undead usage?

If you're motivations are making and using poison, you may also want to consider having some sort of conjuration skills as well.
Conjuring rare poisonous beasts to gather ingredients for making your poisons. Adventuring to gather ingredients may also be among the things you want this cleric to do.

Likely more for caster than melee, though touch spells would be a specialty unless I got the Reach Spell feat. And yes, Neutral Evil. Undead would be fine. The main theme I want to stick with is poison, but the idea of summoning poisonous beasts is something that hadn't occured to me...that would be very cool.
cultjake

03-10-04, 04:00 AM
Since you're playing homebrew, talk to your DM about possibly allowing one of your domains to be a Poison domain.

Poison

Granted Power:
The cleric is proficient in poison use as an Assassin one-half his level.

Spell List:
Lower level spells should be touch spells with damage levels/types appropriate for spell level.

Mid level spells allow reach attacks.

High level spells are save or die a painful death.

Maybe you can play straight cleric out of the core books without having to resort to PrC usage that doesn't meet what you need.

As far as summoning is concerned, there are some good threads for summoning cleric builds and techniques.

Undead: why not dabble in creating undead who do poisonous ability damage instead of level drain etc?
davethebrave371

03-10-04, 10:34 AM
Originally posted by cultjake
Since you're playing homebrew, talk to your DM about possibly allowing one of your domains to be a Poison domain.

Poison

Granted Power:
The cleric is proficient in poison use as an Assassin one-half his level.

Spell List:
Lower level spells should be touch spells with damage levels/types appropriate for spell level.

Mid level spells allow reach attacks.

High level spells are save or die a painful death.

Maybe you can play straight cleric out of the core books without having to resort to PrC usage that doesn't meet what you need.

As far as summoning is concerned, there are some good threads for summoning cleric builds and techniques.

Undead: why not dabble in creating undead who do poisonous ability damage instead of level drain etc?

Well, the domains I was going for was either Water and Ocean or Water and Storm. Despite his focus on poison, his deity is still focused on the sea and water (which he uses to transmit his poisons sometimes). And I definately do want him straight Cleric. But I was mostly looking for a feat progression by level, because I'm not sure what would be good (and the Poison feat idea is a go, so 1st level Feat is going to be Poison Use).
SpiritGlyph

03-10-04, 11:53 AM
You know, I've always found that poison and undead work very well together, thanks to those ever-handy undead immunities. Imagine a horde of zombies someone's painted with various poisons. :smirk:
hyulf

03-10-04, 12:24 PM
I also wanted to play a cleric that had poison and disease for his influences. I ended up going with Talona from the FR campaign setting. I used the following resources for researching poison material.

Wilds (AEG)
Pale Design (Bastion Press)
Plot & Poison (Green Ronin)
Assassin's Handbook (Green Ronin)(This book has a feat that allows Poison Use)
Agents of Faith (Living Imagination)

Also I compiled some notes of poison oriented feats and spells from the above sources and others. Hope that helps.

Hyulf

Venom Druid
Feats: Poison Expert (Wilds), Poison Master (Wilds), Heighten Spell, Great Fortitude
Prestige Classes: Master Herbalist (Wilds), The Plague (Path of Faith), Hierophant (FRCS)
Spells:
1st: Beget Bogun (MotW), Enhance Toxicity (Into the Green), Bed Bug Bites (RR2), Blinding Spittle
2nd: Viper Touch (Wilds), Decomposition (Wilds), Pollen (Into the Green), Sethris’s Potency (RR)
3rd: Contagion, Poison, Diminish Plants, Snakebite (MoF), Quillfire (MoF), Infestation of Maggots (MoF), Venomous Bite (K. Villains Handbook)
4th: Blight (MotW), Blight (PHB), Murderous Mist (MoF), Venomous Serpent Arm (K Villains Handbook)
5th: Venomous Vial (Q. Druid), Kiss of Death (MotW), Snake Staff (RR2), Gut Root (RR), Breath of Death (RR2), Memory Rot (MoF), Viper Strike (Q. Druid), Plague Touch (RR2), Anaphylactic Touch (Into the Green)
6th: Crumble (MoF), Contagious Touch (MotW), Mormo’s Serpent Hands (RR2), Chern’s Exhalation (RR2)
7th: Soul Blight (RR2), Virulence (RR2), Poison Vines (Mof)
8th: Cocoon (MoF)
9th: Epidemic (MotW)
davethebrave371

03-11-04, 11:13 PM
Originally posted by hyulf
I also wanted to play a cleric that had poison and disease for his influences. I ended up going with Talona from the FR campaign setting. I used the following resources for researching poison material.

Wilds (AEG)
Pale Design (Bastion Press)
Plot & Poison (Green Ronin)
Assassin's Handbook (Green Ronin)(This book has a feat that allows Poison Use)
Agents of Faith (Living Imagination)

Also I compiled some notes of poison oriented feats and spells from the above sources and others. Hope that helps.

Hyulf

Venom Druid
Feats: Poison Expert (Wilds), Poison Master (Wilds), Heighten Spell, Great Fortitude
Prestige Classes: Master Herbalist (Wilds), The Plague (Path of Faith), Hierophant (FRCS)
Spells:
1st: Beget Bogun (MotW), Enhance Toxicity (Into the Green), Bed Bug Bites (RR2), Blinding Spittle
2nd: Viper Touch (Wilds), Decomposition (Wilds), Pollen (Into the Green), Sethris’s Potency (RR)
3rd: Contagion, Poison, Diminish Plants, Snakebite (MoF), Quillfire (MoF), Infestation of Maggots (MoF), Venomous Bite (K. Villains Handbook)
4th: Blight (MotW), Blight (PHB), Murderous Mist (MoF), Venomous Serpent Arm (K Villains Handbook)
5th: Venomous Vial (Q. Druid), Kiss of Death (MotW), Snake Staff (RR2), Gut Root (RR), Breath of Death (RR2), Memory Rot (MoF), Viper Strike (Q. Druid), Plague Touch (RR2), Anaphylactic Touch (Into the Green)
6th: Crumble (MoF), Contagious Touch (MotW), Mormo’s Serpent Hands (RR2), Chern’s Exhalation (RR2)
7th: Soul Blight (RR2), Virulence (RR2), Poison Vines (Mof)
8th: Cocoon (MoF)
9th: Epidemic (MotW)

Thank you so much! That is a huge help! I never even thought of the Assassin's Handbook, and my friend has it! Thanks for the tips! ^_^