Building a 6th level Cleric.. Need help with Feats [Archive] - Wizards Community

Post/Author/DateTimePost
opensent

03-21-04, 10:24 AM
25 Points for point build. I'm thinking Human, Cleric of Pelor with Sun and Strength Domains.

Str: 11
Dex: 10
Con: 12
Int: 10
Wis: 16
Cha: 12

With the 4th level point going to Wisdom

Max these three Skills
Concentration
Diplomacy
Spellcraft

With the following Feats

Improved Init, Scribe Scroll, Lighting Reflexes

I have one more feat, but not sure what it should be.

Is Extra Turning worth it? Not sure about undead. I'm inclined to think that I'll just use Greater Turning the first time I see undead and if I don't kill a few or turn anything, I'll repeat with regular turns and get the heck out of the dungeon if I need to.

Not sure I'll need combat casting. Eventually it becomes moot cause concentration is so high.

Any other feats worth checking out at these levels?
opensent

03-21-04, 10:38 AM
Forgot to mention: CORE RULES ONLY!

:)
pawsplay

03-21-04, 05:03 PM
I'd suggest either Extend Spell or Spell Focus (evocation). The first works well with various buffs, especially Strength domain spells. The second goes well with some higher level Sun Domain spells.

Did you make sure to take 5 ranks of Knowledge (religion)?
jensun

03-21-04, 05:17 PM
Given your using 25 point buy I would shift your stats around a little bit:

WIS 16; STR 13, DEX 10, INT 10, CON 14, CHA 8

I dont think you can really afford a high CHA with 25 point buy and you wont be using it for much bar turning as you dont have access to the Divine feats from DoTF/CW.

If you are wearing heavy armour then you can dump Dex to some extent. Con is too important to ignore. Str 13 will let you use Power Attack which you may well want in the future.

Extend Spell is a very good feat for you. Improved initiative is good but not crucial. I would avoid lightning reflexes for now. Power attack will be good later on when you have Divine Power/Righteous Might.

I would also recommend Create Wondrus Item as being one of the best feats for *any* full caster to take. The ability to choose your equipment rather than taking whats on offer is huge.

Finally in terms of Domains can I recommend Travel, Luck, Trickery or Magic for the core choices. Unfortunately that pretty much just leaves you choosing between Boccob and Farhlangh as your diety.