Building a 9th level Sorcerer.. Need Help! [Archive] - Wizards Community

Post/Author/DateTimePost
opensent

08-02-04, 11:21 AM
Building a 9th level Sorcerer. Game is set in Forgotten Realms.
I'm looking for primarly a blaster/combat control sorcerer. Once they are webbed and standing in a pool of grease, the fireball flys in to roast them.


Here is the basics I've come up with:

I'm thinking about these stats (Rolled..not including 4th and 8th level points). These would be modified if I played a demi human also.

Str: 11
Dex: 15
Con: 17
Int: 14
Wis: 10
Cha: 17

1 Sorcerer 1 Arcane Preparation/?
2 Sorcerer 2
3 Sorcerer 3 Extend Spell
4 Sorcerer 4
5 Sorcerer 5
6 Sorcerer 6 Empower Spell
7 Mage of the Arcane Order 1
8 Mage of the Arcane Order 2 META MAGIC FEAT? (Eschew Materials or Sculpt Spell perhaps?)
9 Mage of the Arcane Order 3 FEAT?

Ok, I've not decided on being Human, or another race. Nor have I decided on a Familer.

I've been doing lots of research into good sorcerer spell choices, so I feel very comfortable there.

Also need any advice on items to buy. I've got average gold for 9th level (36K I think).

Any help appreciated!
Blade2718

08-02-04, 11:28 AM
Build looks OK, Humans are great for everything but Star Elves get +2 Cha for no LA, and get a cloak of charisma, an amulet of health, and a +1 twilight mithril chain shirt. Put one point into Con and one into Cha. Fit in Spellcasting Prodigy somewhere.

If you're allowed material from Dragon magazine, try out the Magic-Blooded template for LA +0. Your favored class changes to Sorcerer, some minor spell-likes (detect and read magic I think), and an virtual +2 to Cha (stackable with Spellcasting Prodigy). Since this is a Realms game, stack that with Star Elf for more Cha synergy. Also, Star Elves are eligible for Otherworldly, granting you access to the more powerful outsider forms for alter self and polymorph.
schulerta

08-02-04, 11:52 AM
1 Sorcerer 1 Extend Spell/Cooperative Spell
2 Sorcerer 2
3 Sorcerer 3 Arcane Preparation
4 Sorcerer 4
5 Sorcerer 5
6 Sorcerer 6 Empower Spell
7 Mage of the Arcane Order 1
8 Mage of the Arcane Order 2 META MAGIC FEAT? (Eschew Materials or Sculpt Spell perhaps?)
9 Mage of the Arcane Order 3 FEAT?

You need to take Cooperative Spell to qualify for MotAO. Chain Spell could be another Metamagic Feat.

Take some ranks in Craft (Calligraphy, Drawing, or Painting) and select the Create Magic Tattoo spell (2nd level). It has some great 24 hour buffs.


Troy
CrimsonRyoko

08-02-04, 01:38 PM
Playing a Magic Blooded human right now, Sorcerer/Shugenja, the +2 CHA helps out a ton, plus ya can choose to look REALLY neat! (I chose silver hair and eyes)
The spell like abilities are all 1/day - Detect and Read Magic, Nystuls Undetectable and Alter(iirc?) Magical Aura.

I think its CrystalKeep that has the most info on it online, but its from Dragon 306 if ya can get ahold of one.

If your DM allows Flaws, then thats another 2 feats, but meh since ya didnt mention it i doubt it.
carnivore

08-02-04, 06:14 PM
i would suggest going with :

white dragonspawn/human(+1 LA)

human paragon 1
sorceror 1
human paragon 2
human paragon 3
sorceror 2

then go to MoAO,this way you get full sorceror lvls,much better skills,great natural armor bonus,bonus to attributes,bonus feats.

and at 9th lvl you have access to any wiz/sor spl 6th lvl or lower.