Building a Cheater of Mystra for 3rd level game. [Archive] - Wizards Community

Post/Author/DateTimePost
DarkJester

09-08-04, 11:07 AM
A friends starting a campaign and it looks like its my turn to be the cleric. Generally I play druids or wizards, but Funny Slaughter and Neonsamurais' Cheater of Mystra build really caught my eye. I'm using flaws in my build as well (from Unearthed Arcana).

The party consists of a Psion (Kineticist), A longspear toting Fighter, and a Swashbuckler (plans on taking rogue levels)
======================================== ==========
STR 14
DEX 8
CON 16
INT 14
WIS 18
CHA 14


Flaw: Murky Eyed
Flaw: Feeble

1 Cleric 1 (Domain Magic, Rune) Divine Metamagic – Persistant Spell, Magical Training, Extra Turning, Spellcasting Prodgidy
2 Cleric 2
3 Cleric 3 ??????????????
4 Cleric 4
5 Cleric 5
6 Dwk 1 Initiate of Mystara
7 Dwk 2
8 DD 1
9 DD 2 Extend Spell
10 DD 3
11 DD 4 (Domain)
12 DD 5 Leadership (Maybe an Artificer if I can convince the DM)
13 Dwk 3
14 Dwk 4
15 Dwk 5 Quicken Spell
16 Dwk 6
17 Dwk 7
18 Dwk 8 Maximize Spell??
19 Dwk 9
20 Dwk 10



I'm not really set on any of my feats after first level, so suggestions are highly welcome. I could simply drop the flaws and take the feats at later levels. Feats are a finite resource though, and magic can eventually overcome the flaws....


My biggest problem is whether or not I should use the Cloistered Cleric in place of the normal cleric. It kills my combat ability until I gain acsess to Divine Power, but even then I wouldn't be able to use heavy armor. And if I do use the C.C I don't think a dexterity of 8 will be acceptable if all you can wear is light armor - so some attribute juggling may be in order. On the other hand, once polymorph starts kicking in, the hugh natural armor can help replace the loss of heavy armor and my base dexterity won't mean jack. The 6 skill points per level are very tempting....