building a pally [Archive] - Wizards Community

Post/Author/DateTimePost
theworm_man

04-05-04, 03:03 AM
I need some input on a new character I'm building for a Forgotten Realms campaign. I'm going to be the tank in our group of 6 so my build centers around smiting. So far this is what I have:

Human Paladin5/Fighter1/Fist of Raziel5/Templar9

Str 18
Dex 14
Con 16
Int 13
Wis 16
Cha 16

Pal1: Aura of good, detect evil, smite 1/day, EWP(mercurial
greatsword), WF(mercurial greatsword)
Pal2: Divine grace, lay on hands
Pal3: Aura of courage, divine health, servant of the heavens
Pal4: turn undead, Cha +1, 1st lvl Pal spells
Pal5: smite 2/day, special mount
Ftr1: power attack, divine vigor
FoR1: magic circle, smite 3/day (good aligned)
FoR2: Cha +1
FoR3: smite 4/day (confirming), endurance
FoR4: Sanctify martial strike, 2nd lvl Pal spells
FoR5: smite 5/day (holy)
Tem1: Mettle, WS(mercural greatsword), 1st lvl Tem spells,
divine might, Cha +1
Tem2: smite 6/day
Tem3: DR 1/-, 2nd lvl Tem spells
Tem4: Extra smiting(7/day), Imp. Crit.
Tem5: 3rd lvl Tem spells, Cha+1
Tem6: DR2/-
Tem7: smite 8/day, 4th lvl Tem spells, power crit.
Tem8: bonus feat ???
Tem9: DR 3/-, Cha+1

That puts my BAB +20, Fort +16, Ref +5, Wil +8 and all classes have a d10 HD. I would like to hear any suggestions anyone has to improve on this. My DM will allow all core books, Wizards printed material, and some 3rd party sources but at his approval.
Thanks in advance.