| Post/Author/DateTime | Post |
|---|---|
| JabberWocky02-08-06, 01:38 AM | I've been tossing around some ideas lately about possible uses for psionic classes in a combat role. So far I've come to like the Wilder, the Elocater, as well as the good ol' psychic warrior. They offer a neat balance of powers versus combat ability, but I was wondering if there was some way to get the most out of a twenty-level progression, assuming the character starts at level 5. The ability scores to play with are 16, 14, 17, 12, 11, 14. So far, going into the near future of this character idea, I've come up with human Fighter 2/Wilder 3, heading for Elocator. What are some suggestions for milking the most out of my combat potential and psionic powers up through the levels? |
| Illithid1302-08-06, 04:28 PM | you want a psionic melee masher? you want the King of smack. (http://boards1.wizards.com/showthread.php?t=227556) He does it all and real well. |
| SKB02-08-06, 05:45 PM | If you want to use Elocater for its "coolness factor" then here is a quick build that will allow you to mash the competition from all angles. Not any specific race. Ranger1/Egoist6/Elocater1/Slayer9/SanctifiedMind3 BAB:16 ML: 17 PL: 9th PP: 250 base *=Free Feat Feats: Track*, Talented*, Overchannel*, Dodge, Mobility, Power Attack, Spring Attack, Sidestep Charge*, Iron Will, Expanded Knowledge: Schism, Metamorphic Transfer. |