| Post/Author/DateTime | Post |
|---|---|
| Hatchetman24012-19-03, 09:38 PM | I'm so far only convinced that 2 levels of lasher is needed. Can anyone provide some nice juicey ways to make a whip user rock? |
| Stoned Golem12-19-03, 10:11 PM | Dervish. |
| Hatchetman24012-19-03, 10:14 PM | What book is that in? |
| Stoned Golem12-19-03, 10:41 PM | Complete Warrior. |
| Stoned Golem12-19-03, 10:43 PM | I'm succinct. ;) |
| Hatchetman24012-19-03, 10:44 PM | "Suc what?" good movie:) |
| pawsplay12-20-03, 01:22 AM | +1 brilliant energy whip of wounding |
| MegaPlex01-06-04, 03:23 PM | Lasher has prereqs of +5 BAB, EWP (Whip) and Weapon Focus (Whip) Since you want a high dex (as the Whip Dagger uses your ranged attack bonus) you might as well go the light armored fighter route: Swb: Swashbucker (Complete Warrior) Derv: Dervish (Complete Warrior) Lash: Lasher (Sword and Fist) 01 Swb 1 Combat Expertise, Combat Reflexes 02 Swb 2 03 Swb 3 EWP (Whip), (+Int to Damage) 04 Ftr 1 Weapon Focus (Whip) 05 Ftr 2 Dodge 06 Lash 1 Mobility, (Whip SA +1d6, Close Combat, Wound, Whip Lash) 07 Lash 2 (Improved Trip,Third Hand) 08 Lash 3 (Crack of Fate) 09 Derv 1 Improved Disarm, (DD 1/day, Slashing blades) 10 Derv 2 Move +5 11 Derv 3 Spring Attack, DD 2/day 12 Derv 4 Dance of Death 13 Derv 5 Move +10, DD 3/day You could either continue adding Dervish or Lasher levels depending on what special abilities you want. You could also add levels of Rogue for more sneak attack dice. |
| MegaPlex01-06-04, 03:39 PM | Also take a look at this thread: http://boards1.wizards.com/showthread.php?s=&threadid=144015 |