Building The Warcheif (BBEG) [Archive] - Wizards Community

Post/Author/DateTimePost
Judging Eagle

08-30-05, 02:00 PM
So, I've got this veritable army of PCs (8 of them if you include their cohorts) link here (http://64.223.12.43/showthread.php?p=6914825#post6914825) in a campaign that I'm running.

As a BBEG that I'm planning on pitting against them is a Troglodyte Marshall/Warchief/Fighter.

The marshall and warchief are out of the mini's HB and the fighter is at the end for extra feats (imp toughness maybe?)

Marshall 1 (art of war: marshall's Cha bonus to allies on disarm, trip, bull rush and sunder attempts)
Mshll 2 Motivate Attack (+1 bonus on melee attack rolls)
Mshll 3 Motivate Dexterity (Cha mod to dex checks, dex-based skill checks and initiative checks)
Mshll 4 Grant Move Action 1/Day (allies can make an additional move action once per day, not the marshall though)
Warcheif 1 Tribal Frenzy (+2 str to tribal members at a cost of 1hp/round)
WC 2 Ability Boost (+2 Cha)
WC 3 TF (+4 str; 1hp/rnd)
WC 4
WC 5 TF (+6 Str)
WC 6 AB (+2 cha)
WC 7 TF (+8 str
Fighter 1
Fght 2

I'm thinking of getting Daunting Prescence and Goad as feats to make use of his high charisma and the fact that he'll be in melee or near melees often and forcing people to charge him in the middle of his bodyguards will get AoO's on him.
Khan the Destroyer

08-31-05, 01:32 AM
As a BBEG that I'm planning on pitting against them is a Troglodyte Marshall/Warchief/Fighter.

The marshall and warchief are out of the mini's HB and the fighter is at the end for extra feats (imp toughness maybe?)

Marshall 1 (art of war: marshall's Cha bonus to allies on disarm, trip, bull rush and sunder attempts)
Mshll 2 Motivate Attack (+1 bonus on melee attack rolls)
Mshll 3 Motivate Dexterity (Cha mod to dex checks, dex-based skill checks and initiative checks)
Mshll 4 Grant Move Action 1/Day (allies can make an additional move action once per day, not the marshall though)
Warcheif 1 Tribal Frenzy (+2 str to tribal members at a cost of 1hp/round)
WC 2 Ability Boost (+2 Cha)
WC 3 TF (+4 str; 1hp/rnd)
WC 4
WC 5 TF (+6 Str)
WC 6 AB (+2 cha)
WC 7 TF (+8 str
Fighter 1
Fght 2

I'm thinking of getting Daunting Prescence and Goad as feats to make use of his high charisma and the fact that he'll be in melee or near melees often and forcing people to charge him in the middle of his bodyguards will get AoO's on him.
What are you looking for specifically? Just what feats to get with the 2 fighter levels?

I would suggest possibly taking Motivate Strength over Art of War. Unless you plan on disarming or sundering a lot, Motivate Strength will cover Tripping, Bull Rushing, and Grappling, as well as Jump, Climb, and Swim checks (you know, just in case).

Heck, if one of this guy's minions uses Leap Attack, Motivate Strength would help with the leap :).

The Grant Move Action will be useful for allowing his minions to get far enough away from the PC's to charge them again.

What other feats does this guy have? I might suggest Leadership, with a caster cohort. One that specialize's in improving the efficiency of the minions. Grab spells from the Mini's Handbook, like Legion's Snake's Swiftness.

Goad and Daunting Presence are ok, if you think your player's have a good chance of being affected. But note that a player affected by Goad does not *have to* attack the tribal chief. They may opt to cast a spell at someone or hit someone else with a range weapon. If they see the Bodyguards standing tough around him, they probably won't go charging towards him.

What would you like this BBEG to do on the battlefield?
Judging Eagle

08-31-05, 01:16 PM
Yeah, my op was a bit rushed.

Right now the idea for this bbeg is that he's a battlfield commander for other troglodytes; adding a cleric to the team would help a lot.

Basically this npc/bbeg/character will lead around 30-ish adolecents (11 hp trogs), 20 or so javeliners (15 or 18 hp each), a pair of large lizards with mounted guisarme using captains, the cleric on an other giant lizard and the warcheif on his own lizard.

Motivate str is a much better suggestion I was thinking more along the lines of bull-rushing casters with hidden adolecent trogs who were in waiting; then tripping and grappling and biting/clawing them apart (that's about 10-15 teen trogs). A screen of 20 other adolecents to charge the front-liners, and trip/grapple with them, or trip and enjoy that +4 extra to hit as well as provoked AoOs. The javelineirs (who also carry guisarmes to threaten past the adolecents and to assist in tripping) launch javelins at PCs/mercentaries in the centre.

The captains flank while the cleric moves up the centre to support, the warcheif lets his lizard follow the clerics lizard while encouraging his troops with mot str and mot attack; if/when he ever needs to he's been readying an action to have all of his troglodytes take a move action away from combat (run, climb, swim) and hopefully w/ legion's snakes swiftness they can attack before moving back (possibly trip attacks by the teen trogs while the javeliners ready to attack if they stand up).

The area of the actual fighting I'm not too sure on, but the warcheif himself will probably have himself, the cleric and captains fall back before the PCs kill too many trogs while the adolecents try to kill a PC or two.