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| Ditta09-17-05, 01:32 AM | :confused: Ok recently I have somehow come into the idea of a 2barb8druid build using Wolf Totem Barb varient and Wolf Berserker Feat combined with wildshape into a Dire Wolf (becoming the WolfMan). the build goes something like this. 1barb - Combat reflexes, Extra rage(if human) 2barb - Improved trip 2barb1druid - Wolf berserker 2barb2druid - 2barb3druid - 2barb4druid - Hold the Line 2barb5druid - 2barb6druid 2barb7druid - Power attack? 2barb8druid - Its a 32 point stat buy (yay), but i donno how to place my stats, i was thinking of Str 14 Dex 14 Con14 Int 14 Wis 14 Cha 10 I do not know what levels to advance after those 8 levels in druid, thus i need advice. I just thought the of the kewlness effect of having this build, being charged by an opponent means that this Wolfman can attack with the bite and is he hits he can trip the opponent and grant another bite attack. I need those ideas out there from thoses great CO people. I also have an query on those Sacred Fist builds out there, feel free to post those builds you have i have always passed Sacred fist off as a class that requires the first 2 levels in monk and levels in Cleric. Any of you out there have other styles of the SF? When posting use a 32point stat buy and i guess any feats are fair game. Sadly i would rather not take into account flaws, but guess every other rule is fair game. Please post the source in which you have gotten those feats from. Extra points to those who come up with good progression through levels and a nice char story! Alternative builds Wizu's Zealious Nature druidic avenger 1 fast movement, rage 3/day, nature sense, wild empathy -4, track, extra rage druidic avenger 2 woodland stride druidic avenger 3 trackless step, wolf berserker lodge druidic avenger 4 resist natures lure, +1 wis druidic avenger 5 wild shape 1/day druidic avenger 6 wild shape 2/day, natural spell druidic avenger 6/natures warrior 1 wild shape 3/day, natures armament druidic avenger 6/natures warrior 2 wild shape (large), +1 wis druidic avenger 6/natures warrior 2/warshaper 1 morphic immunities, morphic weapons, improved trip druidic avenger 6/natures warrior 2/warshaper 2 morphic body druidic avenger 6/natures warrior 2/warshaper 3 morphic reach druidic avenger 6/natures warrior 2/warshaper 4 morphic healing, combat reflexes, +1 wis druidic avenger 6/natures warrior 3/warshaper 4 natures armament druidic avenger 6/natures warrior 4/warshaper 4 wild shape 4/day druidic avenger 6/natures warrior 5/warshaper 4 wild shape (tiny), natures armament, hold the line Wolf Totem Devotee - Daris Wolfang the Feral (human) 01 WolfTotemBarb1 - Extra Rage, Combat Reflexes 02 WolfTotemBarb2 - Impr Trip 03 WolfTotemBarb2TotemDruid1 - Wolf Berserker, Totem Shape (1/day) 04 WolfTotemBarb2TotemDruid2 - Natural Spell 05 WolfTotemBarb2TotemDruid3 - Totem Shape (2/day) 06 WolfTotemBarb2TotemDruid4 - Hold the Line 07 WolfTotemBarb2TotemDruid5 - Totem Shape (3/day) 08 WolfTotemBarb2TotemDruid6 - Dire Totem Shape (1/day) 09 WolfTotemBarb2TotemDruid6Warshaper1 - morphic immunities, morphic weapons, Power Attack 10 WolfTotemBarb2TotemDruid6Warshaper2 - morphic body |
| Wizu09-17-05, 01:58 AM | Take druidic avenger from unearthed arcane (its halfly fair!), whirling frenzy variant for rage too (its broken!) and mhassive amount of flaws (theyre so not fair!) to be set for lyfe. I would rather optimize a lobotomic pounceman using kitty fu, but thats just cause petting a catgirl feels very very good! <.< So, heeere we go... human druidic avenger 6/natures warrior 5/warshaper 4/frenzied berserker 5 stats str 14 dex 10 con 14 int 14 wis 16 cha 10 So, if you still try to figure why the frenzied berserker is there, make a wild guess for the epic progression (epic frenzied berserker ftw!). Through your career youre gonna be a fabulous tracker, at the beginning of your career youre going to be the shillelagh charger mon, at the middle of your career you seriously deliver some hurt to the opposition by doing the dire wolf, at the end of your career you go mental, and wont die. ^^ Trust me, you wont get much better than this when optimizing a druid/fighter, tho you may become more flavourful but then again, this is CO board. Feats go kinda like... power attack, extra rage, intimidating rage, track, destructive rage, natural spell, improved bullrush, shock trooper, leap attack, improved natural attack. The last four could be in a different order, but otherwise thats the way it should be. One could also debate about taking track would be a bad thing, but scent plus track? I'm in love. You will fill the niche of canine missile, and in epic... making it frenzied berserker 20 has its perks. ^^ Ofcourse dropping alltogether the frenzied berserker idea and changing it to lessay, thayan gladiator would free up feats. But hey, I'm just brainstorming, dont steal my dreams away! Edit: Hups! You were looking to be a monsterous tripmonkey not a monsterous missile. Erm, that can be easily arranged, just go with thayan gladiator and take wolf berserker lodge and improved trip as low level feats. Hold the line/ large and in charge and stuff could be substituted in place of leap attack/shock trooper. Sorry! I'm just making too many chargers these days. ^^ |
| Ditta09-17-05, 02:28 AM | Ah yes! I forgot about the Druidic Avenger! GOod call there~!! I went Wolf Toem Barb cause i remembered that it granted Impr trip on the second level. Unsure how the Druid Avenger and the Barb levels stack. Druidic Avenger loses it spontaneous casting (no loss there) and Animal companion(Sigh, i guess i will have to give up that Wolf Pack idea) for Rage. Since people may not get what I mean, here it goes again. NO FLAWS Sorry being clueless but you didn't state where natures warrior is from. Frenzied berserker(Min/Maxers class) is a nice addition to the build, but the feat prereqs are kinda hard to achieve without a couple of levels in Fighter. Warshaper levels are ok i guess, i can't remember the stats off the top of my head but it has some abilty to modifying your shape chaning ability. O yeah and once again may I reiterate the rules of posting. State where you got that feat from, where you get specific classes from and what are suggested stats (32 point stat buy). Try to post something like this. Shelia the Feral (human) Str 14 Dex 14 Con 14 Int 14 Wiz 14 Cha 10 01 DruidicAvenger1 - Extra Rage, Destructive rage 02 DruidicAvenger1Fighter1 - Power attack 03 DruidicAvenger1Fighter2 - Cleave, Intimidating Rage 04 DruidicAvenger2Fighter2 - 05 DruidicAvenger3Fighter2 - 06 DruidicAvenger4Fighter2 - Wolf Berserker 07 DruidicAvenger5Fighter2 - 08 DruidicAvenger6Fighter2 - 09 DruidicAvenger7Fighter2 - Impr trip 10 DruidicAvenger8Fighter2 - 11 DruidicAvenger8Fighter2FrenziedBerserker 1 - 12 DruidicAvenger8Fighter2FrenziedBerserker 2 - Combat Reflexes 13 DruidicAvenger8Fighter2FrenziedBerserker 3 - 14 DruidicAvenger8Fighter2FrenziedBerserker 4 - 15 DruidicAvenger8Fighter2FrenziedBerserker 5 - Hold the Line 16 DruidicAvenger8Fighter2FrenziedBerserker 6 - 17 DruidicAvenger8Fighter2FrenziedBerserker 7 - 18 DruidicAvenger8Fighter2FrenziedBerserker 8 - Impr Sunder? 19 DruidicAvenger8Fighter2FrenziedBerserker 9 - 20 DruidicAvenger8Fighter2FrenziedBerserker 10 - This of course is not what I intended it is an example, If i could find a class which will allow me to rush into large wildshape it will help alot. Now that i think of it... Warshaper allows you to have a +4 bonus to str and con on the second level, though I cannot remember anything else that it does... Anyways... any body know a way to put a ghost shroud(Libris Mortis) on a wild shaping druid to get that ghost touch abilty on the Direwolf's bite? And also Anybody know the class master of many forms? I am also unsure of what the class does but i remember it can be used in tandum with Wildshape. *EDIT* Wait! Totem Druids!(DR335 p87) Has to choose a Totem Animal(what else Wolf!) Looks like it Works Extremely well with the Wolf Totem Barb Plus it gets to Wildshape/Totem Shape into the totem animal's Dire form at level 6! 1 less levels required in Druid, It also gets natural spell as a feat on level 2. Sorry bout this but this Idea i have is about a Wolf themed build, if you have other theme builds feel free to post here. |
| Wizu09-17-05, 02:51 AM | My build works on complete warrior and unearthed arcana, you can find natures warrior in complete warrior. Warshaper makes you immune to crits and sneakst, +4 to con and str, +5 feet reach and gives fast healing 2. Well worth it for four levels, whatever youre planning to do. Okay, so without flaws... my suggestion for stats stays the same (14/10/14/14/16/10) and my build looks like... druidic avenger 1 fast movement, rage 3/day, nature sense, wild empathy -4, track, extra rage druidic avenger 2 woodland stride druidic avenger 3 trackless step, wolf berserker lodge druidic avenger 4 resist natures lure, +1 wis druidic avenger 5 wild shape 1/day druidic avenger 6 wild shape 2/day, natural spell druidic avenger 6/natures warrior 1 wild shape 3/day, natures armament druidic avenger 6/natures warrior 2 wild shape (large), +1 wis druidic avenger 6/natures warrior 2/warshaper 1 morphic immunities, morphic weapons, improved trip druidic avenger 6/natures warrior 2/warshaper 2 morphic body druidic avenger 6/natures warrior 2/warshaper 3 morphic reach druidic avenger 6/natures warrior 2/warshaper 4 morphic healing, combat reflexes, +1 wis druidic avenger 6/natures warrior 3/warshaper 4 natures armament druidic avenger 6/natures warrior 4/warshaper 4 wild shape 4/day druidic avenger 6/natures warrior 5/warshaper 4 wild shape (tiny), natures armament, hold the line At 8th level cause of natures warrior you qualify for dire wolf. For extra perk, casterlevel 8 to do the animal growthy thingy someday. Suggested approach to next levels is pure druid following with epic druid.Or atleast level 8 druid to max out the bab... and then something, rest of the levels are a bit woozy. For last feat I would suggest improved natural attack, but meh, make your own pick. ^^ |
| Wizu09-17-05, 02:55 AM | My shapeshifting feral animal build! (http://boards1.wizards.com/showthread.php?t=502036) Hey, you asked for alternative approaches, your fault. ^^ |
| Ditta09-17-05, 03:02 AM | lol I enjoyed that thread :) Thank you. Those levels in warshaper sure are helpful, though you sacrifice some Bab. Nature's warrior... Since it is in CW I assume its a full Bab Class (bad assumtions.) Anyway wouldn't it be faster to get into warshaper if I when through the Totem Druid Build? I will edit My first post to incorpriate it. |
| Ditta09-17-05, 03:39 AM | Any more takers? :P :confused: Hmm? By the way Wisu, Your build taking Combat Reflexes is not possible cause it only has 10 dex and Combat reflexes requires 13 dex. |
| Ditta09-17-05, 05:14 AM | Hey wait a minute...... Feral.... Where do you find the Feral template? All i know is it grants fast healing 3 to humans.. Would be kewl being a feral Druid barb that changes in Wolven forms to attack people. |
| Khazra Reborn09-17-05, 07:18 AM | You should take a look at the primevil from frostburn, it can wildshape into a dire wolf & is pretty good with barbarian. |
| Ditta09-17-05, 08:40 PM | Prime evil... Thats an LA for ya. Don't you gain the stats of the animal when you wildshape? Doesn't that mean that your build shouldn't really max out the physical stats but rather go for the mental stats? Hmmm any advice on how many levels I should take for nature's warrior? Also advice is required for the Nature's Armament, Seems like the one that gives Natural armor is one of the best if I a gona take many levels in Nature's warrior. |
| Wizu09-18-05, 05:37 AM | Ummm, yeah I always seems to miss the pesky requirement for combat reflexes. This has been the downfall of many of my tactical builds. Aaanyways, back again with my suggestions. Yeah, substitute str for dex cause I fail to see where I took power attack... meh, still filling a niche only. About the exactly same build as I suggested, but do it with leap attack and shock trooper using dire lion as the shape? Works wonders, the pounce goodness is omnipotent. |
| Ditta09-18-05, 07:23 AM | Druids don't have jump as a class skill. Anyway my party already has a Leaping attacker. I was the one who created and minmaxed his charactor, it combines Leap attack, Sunder, Bullrush, Cleave, Combat Brute, Shock trooper and Trip. |
| Wizu09-18-05, 08:01 AM | Natures warrior has jump as class skill. ^^ Anyways... meh, dunno, try primevals, theyre the rawr nowadays. |
| Ditta09-18-05, 08:44 AM | Sadly i have to create some insanely good storyline to fit into the party right now as a primevil... Currently an Insane Warlock who like blasting everything and hates undead and many other things. Just having this guy in the party is tough enough, He doesn't care what gets in his way, he just blasts it out. |
| Wizu09-18-05, 08:49 AM | Enjoy having the freedom to talk him to swamp and make a diplomancer. ^^ |
| Ditta09-18-05, 08:57 AM | Been there done that. I once got a level 9 Cha monster with +35 to diplo. Forgot how I did it I believe I used some Exalted Feats combined with normal feats and a High Cha score and a spell. Technically can talk yourway out of anything, but My GM doesn't use the Diplo Table. Rather, he used how high your roll is... So even if you roll a 2 +35 he still says it fails, thus making me give up on diplo..... |