Busted Sor/Wiz spells [Archive] - Wizards Community

Post/Author/DateTimePost
Pyrohemophiliac

01-24-07, 05:37 PM
Most busted by level.

AND

GO
Aegeu

01-24-07, 07:14 PM
Ugh... there are a million of these lists.
Level 9: Gate, MDJ, Time Stop, Wish
Level 8: PAO, Irresistible Dance

I could go on...
divide_by_zero

01-24-07, 08:05 PM
Please do go on, with as low a level spell as you can. :)
BomTrady

01-24-07, 08:10 PM
Level 2: Wraithstrike
Hand_of_Vecna

01-24-07, 08:26 PM
Lvl 1: Sleep at 1st lvl about everyone fails the save optimized wizard and it may as well be save or die.

Or did you mean something broken through all levels? That might be a little more challenging.
Tleilaxu_Ghola

01-24-07, 09:47 PM
Glitterdust
The Jake

01-24-07, 09:52 PM
Omfg... noone said POLYMORPH....
Cael

01-24-07, 10:08 PM
Level 1: Grease. You have no idea how many fights I have ended with it at ECL 16...

Level 2: Wraith Strike

Level 4: Polymorph

Level 8: Otto's Dance, Polymorph Any Other

Level 9: Time Stop, Gate, Shapechange
BomTrady

01-24-07, 10:44 PM
If Polymorph is in then Alter self has to be doesn't it?

Level 2: Alter self
GaffeR

01-24-07, 11:00 PM
Level 3: Shivering Touch (FB)

Edit: From LogicNinja's guide to Wizards:
Stinky Cheese: spells that are broken, broken, broken.

Level 2:
-Alter Self: give yourself +6 natural armor, or flight, for 10 min/level with a level 2 spell? Like all the polymorph spells, way too good for its level--not so broken you probably shouldn't use it in a game, though. Combine with the Otherworldly feat for even more cheese.
-Wraithstrike: swift action, make all attacks as touch attacks that round. Ridiculously good for fighter-mages, Power Attack for huge amounts of damage. You can Persist it quite normally in an 8th level slot, or by using various kinds of cheese, and that's when it becomes *completely* broken.

Level 3:
-Shivering Touch (Frostburn): a touch attack, no save, 3d6 dex damage. 3d6! Dex damage! Wanna one-shot a dragon? NOOO problem! Add some kind of reach (Arcane Reach from Archmage, or Reach Spell metamagic) and you can do it from safety. For the love of god, don't resport to this.

Level 4:
-Polymorph: far better than any other spell of its level, and many higher-level spells. The things you can do with this are ridiculous. It's completely broken, so much so WotC has given up on trying to fix it. Just don't use it.
-Celerity (PHB II): this breaks casters worse than they're already broken. As an immediate action casting, gain a standard action, and be dazed on the next round. This means that no matter what, the wizard goes first. Combine with Time Stop to negate the disadvantage of being dazed in combat, or just use it to Teleport out of there or Dimension Door way out of reach.

Level 8:
-Polymorph Any Object: the worst of the lot. Turn yourself into a gold dragon and gain its INT score plus everything else? Come on. Most broken spell in the game.
-Greater Celerity (PHB II): as Celerity, but grants a full-round action.

Level 9:
-Shapechange: CL up to 25 HD monsters. Gain their (Su) special qualities and attacks as well as the (Ex) ones. Completely and utterly ridiculous, as a more powerful Polymorph of course must be. Don't use this.
-Disjunction: both DMs and players avoid it. Use it as a player and you fry the bad guy's loot; use it as a DM and your players lose their magic items and are very upset.
-Gate: so many abuses. So very many. For example, Gate in creatures that can cast Wish as a (Su) ability and make them give you free wishes.
Celerity and Greater Celerity are big offenders that weren't mentioned.