| Post/Author/DateTime | Post |
|---|---|
| Core11-18-04, 04:26 PM | I was reading through the Book of Exalted Deeds, and got to thinking about the Emissary of Barachiel, and thought of the following character (don't know if he's really playable, but it amused me, and I hope it will amuse you too) : stats: doesn't matter, except put 18 in cha, buying good wisdom will help too 1 Marshal 1 : skill focus(diplomacy), sacred vow, vow of poverty, nymph's kiss 2 Cleric 1 +0, +2, +0, +2 turn undead 3 Cleric 2 +1, +1, +0, +1 4 Cleric 3 +1, +0, +1, +0 5 Cleric 4 +1, +1, +0, +1 6 Cleric 5 +1, +0, +0, +0 7 Master of Radiance 1 +0, +2, +0, +2 radiant aura 1/day, turn undead 8 Paladin 1 +1, +2, +0, +0 aura of good, detect evil, smite evil 1/day 9 Paladin 2 +1, +1, +0, +0 divine grace, lay on hands 10 Apostle of Peace 1 +0, +2, +2, +2 turn undead 11 Apostle of Peace 2 +1, +1, +1, +1 pacifying touch 12 Emissary of Barachiel 1 +0, +0, +0, +2 calling 13 Emissary of Barachiel 2 +1, +0, +0, +1 14 Emissary of Barachiel 3 +1, +1, +1, +1 conversion 15 Emissary of Barachiel 4 +1, +0, +0, +1 16 Emissary of Barachiel 5 +1, +0, +0, +0 sustenance 17 Sorcerer +0, +0, +0, +2 summon familiar 18 Pious Templar 1 +1, +2, +0, +2 mettle 19 Saint x1 20 Saint x2 BAB +12 base resists: +15, +5, +18 +12, +12, +12 (paladin) +3, +3, +3 (vop) totals +30, +20, +33 cleric domains: Herald Domain +4 sacred bonus to diplomacy Community Domain CD137 calm emotions as spell like once per day +2 bonus to diplomacy saint gives: DC of saves +2 at will: guidance, resistance, virtue, bless fast healing immunity to acid, cold, electricity keen vision double strength magic circle against evil lesser globe of invulnrability 10 fire resist +4 fort against poison tongues +2 con, +2 wis, +4 cha VoP gives: exalted feats at 1st level and every 2nd level thereafter (11 in all) resistance +3 free action greater sustenance true seeing DR 10/evil energy resistance 15 final charisma: 18 cha +5 from levels +8 from VOP +4 from saint +4 from eagle's splendour = 35 (+12)/39 (+14) need knowledge(nature) 8, knowledge(religion) 5, and to be able to cast daylight by level 7 need will +5, concentration 10, diplomacy 6, sacred vow, vow of non-violence, vow of peace, vow of poverty by level 10 need diplomacy 8 ranks, knowledge (the planes) 4, servant of the heavens, words of creation by level 12 need BAB+5, knowledge(religion) 4, true believer, weapon focus by level 17 need will +5, has spare feats: 5 exhalted, 5 general here is where it gets fun: diplomacy: 23 rank +14 cha +14 marshal +4 sacred from herald domain +4 exalted bonus from vow of peace +2 unnamed from community domain +2 unnamed from mind domain +2 negotiator +3 skill focus +2 synergy +2 perfection (sacred vow) +2 circumstance (nymph's kiss) 74 +d20 +4 to DC for vow of non-violence +2 to DC for saint -2 to save roll for aura of radiance so the idea is, you get within 30' of anything that's not lawful good. You use your Emissary Converstion ability, which uses a diplomacy check as the DC - average for us is a DC of 86 and -2 to the saves if we want to blow our day's aura of radiance. If you don't have a will resist of 71+ you needn't bother saving. What happens is the monster is now stunned, enthralled/whatever etc. Move up to it, and use the Apostle of Peace pacifying touch - no saves, no SR - you're now under the calm emotions effect and are non-hostile. 10 mins later you get a 2nd saving throw to see if you get an alignment shift towards lawful good. Same DC. Once they fail that, the apostle casts Atonement on the monster. It's now permanently one step towards LG. Come back a week later, repeat, 2 weeks after that and it's a Lawful good entity. You can do this on up to 6 creatures a day. Once you've converted all the Great Wyrm Red Dragons, you can work your way through the ranks of the demons and undead, eventually going after the demon princes etc. Obviously the big flaw is that you have to get within 30', but if you can do that, there's not a lot that any monster can do about it. You will also really anoy any friends with a chaotic character type, since they don't have much chance of making their saves either, and will inexoriably shift towards lawful good. The cleric, master of radiance, paladin, sorcerer, pious templar and saint levels are mostly my feeble attempts at optimising his diplomacy and saves. The sorcerer gives you true strike, for +20 to hit - in case the creature's touch AC is too high for us with our paltry +12 BAB. His casting level will be pretty poor, his turning ability will be ok |
| Core11-18-04, 04:28 PM | nt |
| Qaetar11-18-04, 04:59 PM | You might want to check out the Diplomacy Master (http://boards1.wizards.com/showthread.php?t=163146) thread. About halfway through page one there's an Emmisary of Barachiel. (Qaetar) |
| Caelic11-18-04, 05:18 PM | Also, keep in mind that the EoB's ability only works on humanoids. This was the weakness that brought down my "Piffany" build, who otherwise could have scolded demon princes into becoming Lawful Good with no chance of failure. |
| Core11-18-04, 05:19 PM | Ah, thanks - interesting thread, sorry I missed it :/ I'll have to see if I can add in any of those features - I was surprised so little was said about calling/conversion though. |
| Core11-18-04, 05:24 PM | D'oh, how could I have missed the humanoid part :/ That takes all the fun out of it :) |
| malaegoth11-18-04, 06:42 PM | so with a lucky roll on polymorph other, could I turn Baalzebub into a humanoid then piffanize him? |
| Caelic11-18-04, 06:49 PM | Well, technically yes, but if you're THAT lucky, you could just kill him instead. :) |
| malaegoth11-19-04, 01:24 AM | but if I piffanized him, then he returned to his natural form, would he still be Lawful good? or would the piffanization wear off. |
| Core11-19-04, 09:46 AM | welll if his type changed to humanoid then his aligment would shift - once it's permanent it shouldn't matter what form he's in. You'd have to figure some way to change him 3 times though, since you need 3 shifts to go from CE to LG - though once he's CN you can probably use your diplomacy to convince him it's a good thing anyway, and get him to shape change himself :) |