A pantheon of pantheons [Archive] - Wizards Community

Post/Author/DateTimePost
jadehawk

03-22-07, 04:00 PM
I've got a pantheon working out where the reality of divinity is relatively simple (5 eternal forces with immense divine rank granting divine rank to certain risen mortals), but the mortals of earth do not understand this point. Instead, they are left to figuring out their own interpretation of pantheon structures based on the hodgepodge of clues that mostly clerics attempt to decipher.

As a result, there are a number of pantheons from culture to culture (and indeed conflicting ideas within the same culture), ranging from praising animal's primal behaviour to an ancestral lineage of mortal gods oddly symbolizing our current day periodic table of elements. Anyways, all of the pantheons are in one way or the other correct, reflecting the actual pantheon, but none are perfect. As a side note, no mortal truly understands how the divine pantheon truly works; if they did they would cease to be mortal and rise into godliness (Divine Rank 0).

This brings up a trouble of knowledge checks. I've been thinking because religion is now so localized I would have knowledge: religion checks using knowledge: local as a double check (ie. you roll them both), or possibly as synergy whenever you are attempting to determine something about a mortal pantheon. So say you are trying to determine what a certain cult believes is the form and type of some god that is similar but not the same as the god in your pantheon. Perhaps you roll a knowledge local (DC 15?) before rolling knowledge religion.

Of course, if you are just rolling to determine what kind of undead creature there is or if you are determining something about the true nature of the divine pantheon (something about the 5 eternal forces perhaps), it would just be a straight up knowledge: religion check.

Any suggestions?