Create a deity [Archive] - Wizards Community

Post/Author/DateTimePost
Dominyk_Half_Elven

03-21-07, 05:42 PM
I'm designing a new campaign setting but I'm not to good at creating anything lawful good. So I'm looking for Ideas. Backgrouds, stats, divine abilities, anything.

*Of course this is for a new deity.
Janusunaj

03-21-07, 06:21 PM
Power of White Magic:
The lawful good arcane deity has True Knowledge for all good aligned magic, as well as divine spell casting.
Orchomenos

03-23-07, 08:33 AM
The Queen of Justice: This new goddess was a mortal paladin. In the most recent war between the Good and Evil gods, the old Lawful Good Gods suffered many casualties, due both to their evil counterpart cruelty and their own corruption. Seeing the celestial forces in disarray, the Queen of Justice gathered many mortal forces, and in a heedless charge, drove the Evil Horde away.
Despite her Lawful alignment, she began to review and discard old traditions she deemed pointless and archaic. That behavior, along with some other actions, (including the promotion of The Redeemed One), is very unpopular in the clergy of the old gods; but these olds priest have very few power to oppose her.

The Redeemed One: This beast is a former Chaotic Evil god of Slaughter and Destruction. Caught alive by the Queen of Justice, she offered to spare his life if he turned against his former allies. He accepted. He firstly sought to take revenge on former allies who wronged him in the past, slaughtering them in is usual gory ways. But he grew accustomed to the Queen of Justice's respect and friendship, and to cultivate it, he polished his methods.
He gained a large amount of worshippers during the Queen of Justice heedless battle, many knights admiring his prowesses and ferocity. But many worshippers were disgusted to learn his true identity. Though he kept a respectable base of worship amongst the knights in the first line against evil forces, and amongst true repentants who seek to redeem themselves.

The Fir-God: This entity is thought to be as old as the multiverse itself. At first simply a Fir tree, he was one of the first Treant (Ent) of the Fir subrace. He developped a deep love to all small animals and birds who came in his canopy to seek shelter against predators. He was an Elder Treant, living in the Forest of Arborea, when a sentient people of riverside residents started to worship him, gaining the knowledge to build solid dams and tame wild waters. They kept on praising the eveness of his branches (for those who don't know, fir tree have multitude layers of branches coming in group of 4, at 90' of each other).
The Fir-God is reputed to live simultaneously in many Outer Planes, including Arborea, Elysum, and Mount Celestia; some say his avatar is growing on the exact top of the Mountain. His Avatars have deep and solid roots ensuring his stability; as a result, they are unable to walk. They can teleport anywhere in the multiverse, but only once a day. As a result, he often send bird messengers to the creatures he wishes to talk to.
Reign_of_Ice

03-24-07, 02:18 AM
Yaral
“The Angel of Life”
Neutral Good
Intermediate goddess of Life
Symbol: The Wheel of Life
Home Plane: Latael (The living Demi-plane)
Portfolio: Life, Redemption, Rebirth
Domains: Healing, Protection, Elysium (Planar)
Medium-Size Outsider
Divine Rank: 15
Hit Dice: 20d8 + 160 (outsider) plus 20d10 + 160 (Ftr),
plus 20d4 + 160 (Sor) (920 hp)
Initiative: +16 (+12 Dex, +4 Improved Initiative)
Speed: 60 ft., fly 80 ft., perfect maneuverability
AC: 82 (+12 Dex, +28 natural, +15 divine, +17
deflection)
Attacks: +5 dancing spell storing longsword
+69/+64/+54 melee; or spell +63 melee touch or +67
melee touch.
Damage: +5 dancing spell storing longsword
1d8+19/17-20 or by spell abilities.
Face/Reach: 5ft by 5ft/5ft.
Special Attacks: Domain powers, salient divine
abilities, spell-like abilities.
Special Qualities: Divine Immunities, DR 25/Epic, fire
resistance 20, understand, speak, and read all
languages and speak directly to beings within 15 miles,
remote communication, godly realm (Latael), teleport
without error at will, plane shift at will, familiar (doves),
SR 47, divine aura (1,500 ft., DC 42).
Saves: Fort +55, Ref +59, Will +55.
Abilities: Str 27, Dex 34, Con 26, Int 27, Wis 27, Cha
44, App 38.
Skills: Appraise +45, Bluff +39, Climb +50,
Concentration +50, Craft (alchemy) +50, Craft (metal
working) +55, Craft (stone working) +55, Diplomacy
+58, Gather Information +54, Handle Animal + 27,
Intimidation +54, Jump +50, Knowledge (the planes)
+45, Knowledge (religion) +45, Listen +27, Move
Silently +27, Ride +56, Sense Motive +45, Spellcraft
+51, Spot +49, Swim +50.
Feats: Improved Initiative, starting sorcerer, and fighter
feats, + 12 others.
Spell-like Abilities: True Resurrection 15x/day,
Reincarnation 15x/day, or Prismatic Wall of Force
15x/day.
Sorcerer Spells Known: (Levels 0-17;
6/11/10/10/10/10/9/9/9/9/3/3/3/3/2/2/2/2/2: base DC =
29 + spell level)
Salient Deific Abilities: Avatar, Divine Blessing,
Rejuvenation, Clear Sight, Divine Recall (Epic Rebirth),
Divine Shield, Divine Spell Focus, Divine Spell Focus,
Divine Splendor, Energy Burst, Gift of Life, Life (and
Death – though cannot use Death aspect), Mass Life
(and Death – though cannot use Death aspect), See
Magic, Fast Healing, Rejuvenation and Instant Counterspell.


Undosia
“Reaper of Souls”
Neutral Evil
Intermediate god of Death
Symbol: Scythe
Home Plane: Nether (The realm of death)
Portfolio: Death, Destruction, Undeath
Domains: Death, Destruction, Abyss (Planar)
Medium-Size Outsider
Divine Rank: 15
Hit Dice: 20d8 + 160 (outsider) plus 20d10 + 160 (Ftr),
plus 20d4 + 160 (Sor) (920 hp)
Initiative: +16 (+12 Dex, +4 Improved Initiative)
Speed: 60 ft., fly 80 ft., perfect maneuverability
AC: 82 (+12 Dex, +28 natural, +15 divine, +17
deflection)
Attacks: +5 dread scythe of spell storing +69/+64/+54
melee; or spell +63 melee touch or +67 melee touch.
*Note as a Dread Weapon, it inflicts bleeding damage
against mortal opponents.
Damage: +5 dread scythe of spell storing 1d10+19/17-
20 or by spell abilities.
Face/Reach: 5ft by 5ft/5ft.
Special Attacks: Domain powers, salient divine
abilities, spell-like abilities.
Special Qualities: Divine Immunities, DR 25/Epic, fire
resistance 20, understand, speak, and read all
languages and speak directly to beings within 15 miles,
remote communication, godly realm (Latael), teleport
without error at will, plane shift at will, familiar (crows),
SR 47, divine aura (1,500 ft., DC 42).
Saves: Fort +55, Ref +59, Will +55.
Abilities: Str 27, Dex 34, Con 26, Int 27, Wis 27, Cha
44, App 10.
Skills: Appraise +45, Bluff +39, Climb +50,
Concentration +50, Craft (alchemy) +50, Craft (metal
working) +55, Craft (stone working) +55, Diplomacy
+58, Gather Information +54, Handle Animal + 27,
Intimidation +54, Jump +50, Knowledge (the planes)
+45, Knowledge (religion) +45, Listen +27, Move
Silently +27, Profession (undertaker) + 40, Ride +56,
Sense Motive +45, Spellcraft +51, Spot +49
Feats: Improved Initiative, starting sorcerer, and fighter
feats, + 12 others.
Spell-like Abilities: Power Word Kill 15x/day, Wail of
the Banshee 15x/day, or Destruction 15x/day.
Sorcerer Spells Known: (Levels 0-17;
6/11/10/10/10/10/9/9/9/9/3/3/3/3/2/2/2/2/2: base DC =
29 + spell level)
Salient Deific Abilities: Annihilating Strike, Avatar,
Divine Blast, Divine Dodge, Divine Inspiration (Dread
only), Divine Recall (Epic Deaths), Divine Spell Focus,
Divine Spellcaster, Frightful Presence, Hand of Death,
Know Death, Life and Death (cannot use Life aspect),
Life Drain, Mass Life and Death (cannot use Life
aspect), See Magic, Undead Mastery and Undead
Qualities.


Mythology
Far back in a time before written language and
civilization the god of life and death (Noescia) watched
over the mortal realm. He was filled with turmoil and
unrest as he could not decide who truly deserved life
and who deserved death. He put himself into a deep
trance during the age when dragon, elves, and the
other longer living races were being created; when he
awoke he was no longer one deity but two.
Yaral meaning “up high” was a compassionate deity
who was charged with life and the protection of it.
Undosia meaning “from beneath the lands” was cruel
deity who was charged with death and the destruction
of life.
When they became aware, Undosia snuffed out the
lives belonging to creatures of the longer lived races
(such as elves, dwarves, etc.). This act immediately
forever determining their natural lives for future
generations (up until then they had been immortal).
Outraged Yaral attacked Undosia and an epic battle
took place that split the underworld from the heavens.


Behind the Curtain – Life & Death
These two deities have almost identical stats, levels,
and characteristics (though powers, spells, and feats
are vastly different). This is because at one time they
were the same being, an Over Deity (21+ deific ranks)
named Noescia meaning “benevolence” in an obscure
and long dead ancient language.
These two continually clash with one another
throughout the planes of existence. Undosia has agents
who try to keep clerics and wizards from resurrecting
the dead. They believe death is the natural course and
must not be opposed (they see it as defying their lord).
Yaral however sees natural life as the right of all
sentient mortal beings and they should live (until they
die of natural causes or old age). Her clerics and
agents work to resurrect dead heroes and protect souls
from the dread scythe of Undosia.
Often times however Undosia wins and puts his magic
ward on the souls of the recently dead (usually epic
heroes who are worthy of his notice). There was a time
this stopped Yaral entirely but in her studies and trials
she created the spell Reincarnation, which provides a
loophole that Undosia is not happy about at all.
While there is nothing Undosia can do per se about
reincarnation, it hasn’t stopped him from doubling his
efforts against powerful mortals who try to return to life.


Optional Rule
Any epic character who someone is trying to use
resurrection on now only has a 1-20% chance in raising
the dead character, even if the soul of that person
wishes to return.
Any epic character who someone is trying to use true
resurrection on now only has a 1-50% chance in raising
the dead character, even if the soul of that person
wishes to return.
For either true resurrection or resurrection, the %
decreases by 10% for every day that passes after the
intended target’s death. Thus making long dead epic
character impossible to resurrect.
*Note none of this has anything to do with non epic
characters that die, as the spells should work normally
on them. This is because Undosia deems them
unworthy of his acknowledgement due to how weak
they seem.
This makes the Reincarnate spell the only real way of
returning any epic character to life.