Deities of Trin: Pantheon of my Homebrew [Archive] - Wizards Community

Post/Author/DateTimePost
Damior

05-05-07, 11:51 PM
Looking for input on the following pantheon (note, the first two have a lot more info on them, as I have been doing them in alphabetical order, with these two being the only ones I have been able to completely finish writing the stuff down for. Domains in parenthesis are non core, found in spell compendium)


Aiagob
Alignment: Neutral
Power: Intermediate
Portfolio: Orcs, agriculture, community
Domains: Plant, Animal, Protection (Orc, Community)
Favored Weapon: Scythe
Appearance: Aiagob appears as an kindly old orcish woman. She wears the garb of a farmer, and carries a
scythe, around which grows a single green vine.
Teachings: Aiagob is a gentler goddess than Ukogob, the other orc deity. While he is bloodthirsty and
impulsive, she is more contemplative and compassionate. She cares for the well being of the community, but
can be a bit isolationist at times. She is also the primary deity of farming and livestock, and as such teaches
the proper way to tend the soil so that it may produce more food and better support the livestock, not only
for the current year but for the future as well.
Followers: Most of Aiagob’s worshippers are those in the field of agriculture. Orcs who have rejected the
fierce brutality of Ukugob also make up a large portion of her followers.
Places of Worship: Large temple to Aiagob are virtually nonexistent, as a formal temple’s construction
drains a communities resources that could better be used elsewhere. Instead, farmers will often have a small
shrine to her in the center of their fields. A town in which a large segment of the population worships
Aiagob may have a central house of worship, little more than a converted dwelling where the faithful
members of the community come for meetings and ceremonies.

Antheral
Alignment: Neutral
Power: Intermediate
Portfolio: Death, afterlife, fate
Domains: Knowledge, Travel, Healing (Renewal, Glory)
Favored Weapon: Quarterstaff
Appearance: Antheral appears as a ghostly pale skinned woman of indeterminate age and race, wearing a
thick blue-gray cloak. She levitates slightly such that her bear feet do not touch the ground.
Teachings: Antheral teaches that deaths is a necessary part of life, and that all things must die in the end.
Because of this, she and her clerics are sworn enemies to those who would unnaturally extend their lives,
such as liches, and unholy mockeries of life, such as zombies and wraiths. She feels pity, however, on those
souls unable to reach the afterlife, such as ghosts. Antheral generally does not have a problem with the use
f spells like raise dead or reincarnation, those who have dies by the means allowed resurrection by those
spells went before their time, and thus are allowed the chance to live their lives once more. Antheral is said
to lead the souls of the dead to their deities after they have passed. Antheral’s Clerics always Turn or
Destroy undead and spontaneously cast cure spells, regardless of their alignment.
Followers: Few worship Antheral as their primary deity, but most pay their respects to her in some way.
Those who have recently lost a loved one will evoke her name in prayer, asking for the safe guidance of the
deceased to the afterlife.
Places of Worship: Temples to Antheral are generally sparsely decorated and solemn slate gray
constructions. They often double as funeral parlors, and have graveyards behind the building for the dead
not claimed by their families.

Haernak: Once a greater deity, Haernak's power was stolen from him and bound into weapons of immense power in a last, desperate move by the gnolls whom he created to defeat the god of Lizardfolk, Slarengk, in a great war between the two races that spanned several thousand years and provoked deific involvement. Since that time, Haernak has been a mere shadow of his former self, barely capable of granting spells. This powerlessness has driven the broken god quite mad.

CE, Chaos, Evil, Destruction (Madness)

Hideron: Known as the Brilliant Crusader, Hideron is a greater deity of the sun and nobility. He professes that rulers must treat their charges well. He is also one of the biggest proponents of crusades against those beings that are irevokably evil, such as undead and evil outsiders, and restoring lands tainted by evils presence.

LG, Sun, Protection, Law, Good, Healing, War (Nobility)

Kadriden: Kadriden was once two seperate gods, Kadris and Dredendor, gods of Dwarves and Gnomes, respectively. During a divine war that occured ten thousand years after Haernaks fall, the orc god Ukogob had nearly annihalated the gnomes. as their race faced almost total destruction at the hands of the barbaric horde, Dredendor struck a deal with Kadris, who was worried that the dwarves would be Ukogobs next target, and the two gods fused into one. The newly formed Kadriden took on the element of diplomacy for his portfolio, and succesfuly bargaining for the end of the war.

LG, Law, Good, Protection, (Craft, Dwarf, Gnome)

Mariten: God of the high seas, Mariten governs both lawful commerce and pirating alike. He is a funloving god, fond of tricks and jokes. He teaches that it is best to be able to think on your feet, and to always have an open mind

CN, Chaos, Trickery, Luck, Travel (Commerce, Ocean)

Riagnik: Not much is known of this elusive deity, for it is the keeper of the worlds secrets. What is known is that nearly all kobolds follow it, whether or not it is actually their creator god, which not a living being knows for sure save the Silent Keeper itself. Its followers often go on quests for some hidden knowledge or lost artifact.

LN, Law, Trickery, Knowledge

Slarengk: Slarengk is the creator of the lizardfolk, and god of fortified defenses and empires. He is a proud god, who preaches the virtue of enforcing a strict societal heirarchy. He is the sworn enemy of Haernak, whom he fought in the great war of Gararnrash two ages past.

LN, Law, Protection, War (Inquisition, Pride)

Tae-Nar: A dark, sinister deity of death and decay, Tae-Nar presides over such portfolio elements as death, despair, and the unknowable and uninhabitable depths of the world. He is also highly vengeful; woe to the one who wrongs a high level cleric of Tae-Nar. It cares nothing for life, and as such most of its followers are either undead, or completely mad. Notably exptable from this are the goblins, who were originally orcs twisted to the Deep Dread's dark purposes.

NE, Evil, Death, Water (Decay, Retribution)

Tiaorlia: A fickle goddess, Tiaorlia embodies the artistic spirit. She created the fey, as well as the nortal races of elves and halflings. She encourages her followers to incorporate art into every aspect of their lives, and to be free with their emotions. She is also as much a nature goddess as she is of the art, and indead teaches that nature and art are one in the same, sharing the same captivating magic.

CG, Chaos, Good, Magic, Plant, Animal (Elf, Creation, Halfling)

Ukogob: A selfish and bloodthirsty god, Ukogob is the creator of orcs, giants, and other similarly brutal races. This has only invcreased over the ages, as Ukogob now bears some grudge against most every other member of the pantheon. Tae-Nar stole some of his orcs and made them goblins, Aiagob actually took a measure of his divine power and a sizable group of his followers with it. Kadriden converted many giants away from their evil god. All of these grudges have led to Ukogob being a very angry and warlike god, frequently demanding attacks on the creations of others.

Ven-Tae: The deity of balance and of the elements, Ven-Tae is worshipped mostly by druids. All of its teaching focus on maintaining the ultimate battles between the elemental planes and between the forces of good and evil, law and chaos.

N, Fire, Water, Earth, Air, (Balance)

Xen-Ri: Deity of Dragons and power, Xen-Ri advocates power for powers sake, but does not condone its destructive use, nor does he call for those with power to flaunt it heedlessly. Letting your enemy live knowing that he has been beaten is preferable to killing them outright, and the unknown is always more frightening than that which can be measured. Sadly, not all of his draconic creations share this feeling, due to a grweat schism that occured within the dragon race in ages past.

N, Strength, Magic, Protection (Dragon)


Comments, questions, death threats?
sciborg2

05-08-07, 02:53 AM
Schism of dragons? War between gnolls and lizardfolk? Tell us more...
Damior

05-12-07, 04:32 PM
The dragons were the first mortal race to be gifted with high intelligence, and were the creations of Xen-Ri. Due to an agreement with Ven-Tae, the first dragons were strictly neutral, tied the the balance of the plane itself. This balance was upset when the other deities got to creating their own races of mortals, separating the alignments on the material plane and likewise splitting the draconic race tied to them.

In the early days of the material plane, both the gnolls and the lizardfolk were beginning to carve out empires on the continent of Gararnrash. When they came into contact with each other, neither race would back down, for their gods, Slarengk and Haernak respectively, assured them that they were superior, and destined to contol the land. Both were very proud and arrogant gods, and urged their creations that if the other race did not back down, to bring them under rule by force. So did the first great war of mortals begin. Unused to using mortal combatants, the gods pushed their followers to the limit, gearing the entire society toward defeating their enemies. The war escalated, as outsiders began to join on either side, in an attempt to gain influence on the material plane. For 200 years this continued, until the gods themselves joined the war, as their terrible avatars clashed in an epic battle upon the plains surrounding the Lizardfolk stronghold of Warrengan. Here, the superir tactics of Slaregnk began to tip the balance in his favor, until the gnolls were forced to perform the desperate act of siphoning away their god's power for a last ditch attack where the enemy was unprotected along their northern border.

(I should mention that the lizardfolk in question ar not the standard druidic ones from the monster manual, rather they are a homebrew subrace called bluescales, who have an Int bonus instead of a penalty, a dex bonus, and an LA of +1)
MechMage

05-14-07, 04:20 PM
So, Haernak is the God of chumps?