| Post/Author/DateTime | Post |
|---|---|
| Bloodsoul09-02-07, 10:41 AM | If your campaign uses True Dweomers, gods continue increasing in spells per day indefinitely (adding one spell per day to each spell level (1-9) at 24th level, 28th, etc.), and wizard and sorcerers gain 10th, 11th, and 12th level spell slots (as per the Arcanist Weave Depth Progression in Netheril, Empire of Magic). These slots can be used either for Metamagic spells, or for True Dweomers (though spell slots from the Divine Spellcasting SDA and Improved Spell Capacity feat cannot be used for True Dweomers). In addition, spells cast by gods have no damage caps. I'm a little confused regarding the no damage cap bit; does this apply only to campaigns with True Dweomers, True Dweomers only, or any spell a deity casts regardless? |